Has anyone else even attempted to map for Left4Dead yet? What a freakin pain in the arshe that is.....
I don't have any problems what-so-ever with HL1 or HL2. I know when I start getting major errors that I have usually have made the map too big or just used too many textures or something. I can't even get a medium-sized map to render at all before I get some memory error. And no, I have plenty of memory. Like I said, I run some pretty complicated maps with source.
Anyone know why source and left4dead are so drastically different? Are we compiling things differently now? Anything I can do to fix this? It really doesn't even take a large map for this to happen either. I understand the NAVS point and the stupid exit doors, etc. I think I am going to wait awhile before I switch from source.
Not to mention that it takes hammer forever to load with the immense volume of textures it has to load. Is this what is robbing my memory. I do kinda compile from the editor quite a bit. You would figure that 4 gigs of memory would handle this?
Maybe bump up the pagefile memory a little?
The game really doesn't impress me all that much! Love all the new materials though. Can I "port" these puppies "backwards" to source?