Posted 15 years ago2009-10-05 18:56:22 UTCPost #274096
You'll have to add the model part for the monster_furniture manually.
Paste this into your FGD near the other env_ents (I found mine above env_exposion) [green]@SolidClass base(Targetname) = env_bubbles : "Bubble Volume" [
Posted 15 years ago2009-10-05 20:27:11 UTCPost #274098
Ehm, even the old WorldCraft 3.X fgd should have the env_bubbles entity code, so my guess is that psilous is doing something wrong... Like i said before, the env_bubbles entity is the only BRUSH based entity, which means that its not listed in the point entity list. You'll have to make the brush, and tie it to the env_bubbles entity. It'll show up in the Class list as the only env_ entity.