I need to smooth out the way light hits my displacements. Right now it does this:
How do I smooth off these surfaces?
It's really annoying.Created 15 years ago2009-10-14 01:26:15 UTC by Soup Miner
And why do they have to be even squares? They weren't even squares for this guy and he doesn't have any of these problems and it's driving me batshit insane.I mean the lightmap grid initially. Obviously through subdividing and shaping it will change.
No idea how to fix the first ones, but if the displacemet surfaces are perfectly fat in map #2, why not use brushes?I need to be able to use blending on the ground there.
Can you humor me and post a screenshot of the terrain from your compile?I did. The only issue is this: The rest of the terrain around that building looks fine.