I also have some info_node_air's between the bird and the info_node_hint
I want the crow to forcespawn when triggered by the trigger_once, fly to the info_node_hint wich are laying on a nodraw texture brush. Then i want it to play the scripted_sequence, when the script is done, i want it to fly away to another info_node_hint on another nodraw texture (only if scared by player)
This is what happens: The trigger_once forcespawn the crow with the Point_template(worked). The bird forcespawns and fly to the info_node hint(and then it goes wrong), the bird try to land on the info_node_hint, but instead of landing, it just starts bouncing around near the node_hint, failing to land on it. After a few seconds of bouncing it plays the scripted_sequence, and then it starts bouncing again.
DAAARGH! WHAT SHOULD I DO!?
![:nya:](http://192.241.182.11/images/smilies/nya.png)