Skybox fail =( Created 14 years ago2010-07-01 15:18:34 UTC by BlueToast BlueToast

Created 14 years ago2010-07-01 15:18:34 UTC by BlueToast BlueToast

Posted 14 years ago2010-07-01 15:18:34 UTC Post #282555
http://www.svencoop.com/forums/showpost.php?p=451887#7

[quote]EDIT: Ok, if I SKY the insides (and leave the outsides as NULL), it works.. except it shows SKY texture instead of the sky. :\ Hmm.. tries something
EDIT2: worldspawn is set to use 'test' as the sky, which exists. It's a 256x256 pink and black checker pattern, 24-bit RLE compressed TGA (as a set).
EDIT3: Making the brushes be completely covered with SKY (no NULL) doesn't make a difference.. maybe it is the RLE compression?
EDIT4: Saving them again (from the PSD of the image) with RLE not enabled doesn't make a difference. :\ (FYI, with RLE enabled the filesize is 2 KB and with RLE disabled the filesize is 194 KB.)
EDIT5: Setting color palette to indexed (2 colors counted) with both scenarios of RLE enabled and disabled doesn't change anything either.
EDIT6: Saving them as BMPs too (alongside the TGAs) does not make a difference either. In half-life.gcf, most but only a small handful of skyboxes have BMPs accompanying the TGAs. :X[quote]

Ok, my skybox isn't working. =(
Posted 14 years ago2010-07-01 18:17:18 UTC Post #282559
Can you upload your sky?

You have six pictures for your sky, right? (testBk, testDn, testFt etc.)
You place the sky-pictures in correct folder? (...gfx/env)
Correct format? (Default bmp-skies seems to be in 8-bit color depth...)
Posted 14 years ago2010-07-01 19:44:57 UTC Post #282560
There's probably something wrong with the texture's name if it's showing a brush with the actual sky texture instead of turning into a skybox. If your skybox name was wrong it would just use the default "desert" skybox, it wouldn't show up as a brush ingame.
Posted 14 years ago2010-07-01 21:15:41 UTC Post #282562
Here are the skybox files: http://www.mediafire.com/?mhonnqjezwg

They are in the gfx/env folder.

Also, not all of the skyboxes in half-life.gcf have BMPs tagging along with the TGAs.
Posted 14 years ago2010-07-02 05:49:01 UTC Post #282571
The tga's works nice here...
Posted 14 years ago2010-07-02 06:54:01 UTC Post #282574
I'm sorry, what's the problem? vluzacn told you the answer in the svencoop forum.
Skals SkalsLevel Designer
Posted 14 years ago2010-07-02 08:50:45 UTC Post #282575
That's because I haven't had a chance to look at it until now (see timestamp of post). :P
Posted 14 years ago2010-07-02 09:57:13 UTC Post #282579
So the problem was the compile tools?
Posted 14 years ago2010-07-02 09:59:06 UTC Post #282580
Al-right no problem, Just get the wad from a different tool.

@ Killer-Duck: The problem is an invalid SKY texture for SHLT wad. Thats all, just get a correct wad.
Skals SkalsLevel Designer
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