NPC's fall through displacement. Created 14 years ago2010-07-25 13:25:21 UTC by Tetsu0 Tetsu0

Created 14 years ago2010-07-25 13:25:21 UTC by Tetsu0 Tetsu0

Posted 14 years ago2010-07-25 13:36:23 UTC Post #283424
I'm trying to script my map... and I'm trying to get my npc to walk a specific path at a specific time.
2 things happen that i can't figure out
1) my npc teleports to each scripted_sequence instead of walking
2) after the last sequence is done, the npc just falls straight through the displacement i have there. It's funny. But its annoying.
EDIT
I moved the sequences above ground by 20 units or so.. it worked until i added more sequences after... this is annoying :(
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-27 03:34:25 UTC Post #283517
Is the NPC spawning well above the displacement and not inside of it? Can you create NPC clip brushes around it's route or beneath it's end point so that it doesn't fall through?

Same goes for the sequences; make sure your new ones aren't clipping into any geometry and that the move to position property is set to walk and not instantaneous.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 14 years ago2010-07-27 10:08:16 UTC Post #283520
everything is set like that the nodes are at least 10 units above the displacement. I fixes a lot of my problems by taking out a lot of the scripted sequences. I think I fixed it, but for now I pushed that map aside.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-07-27 11:36:53 UTC Post #283523
Sucks that your map isn't going according to plan... Nor is mine.

:(
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-07-27 13:26:27 UTC Post #283528
I believe there is a compile parameter which solves the problem. I've had this problem before and as I remember it putting in that parameter solved the problem. I can't remember exactly how I did it but this looks similar:

http://www.interlopers.net/forum/viewtopic.php?t=16062
Madcow MadcowSpy zappin my udder
Posted 14 years ago2010-07-31 21:56:02 UTC Post #283673
Has nothing to do with the compile params IMO. Seems that the scrips and nodes need to be at least 20 units above the displacements. It's working for the time being.
Tetsu0 Tetsu0Positive Chaos
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