Posted 14 years ago2010-08-25 00:43:52 UTCPost #284540
Yeah it's harmless. Is the couch touching the wall or the floor, or is it the npcs? It might go away if you disable collision for all of the npcs (disable it in the scripted sequence used, ignore collision or something) and props involved. If you disable the couch collision you could always make a clipbrush around it, preventing the player and other npcs from walking through it
Posted 14 years ago2010-08-25 07:56:34 UTCPost #284544
the couch has disabled collisions or else the npcs actually throw it across the room when they sit on it. I'll check the npcs statuses too. those npcs need to stand up and do stuff later. ATM they're just chillin until you do something.
Posted 14 years ago2010-08-25 08:43:51 UTCPost #284545
You could also just make the couch a prop_static, which should eliminate the problem. I didn't think of that earlier. I mean, if it doesn't collide anyway, and the player won't have a reason to move it, it might as well be static.
Posted 14 years ago2010-08-25 09:00:08 UTCPost #284546
doesn't render as static. it should because the model viewer says it can... but nothings there if I have it as a static. I'll just clip it out and have it non solid
Posted 14 years ago2010-08-25 16:45:14 UTCPost #284553
The couch is a prop_physics? It would appear the NPCs are colliding with it; don't disable collisions or use bbox collisions, just disable motion and use NPC clips around the couch as necessary.
I think this error only shows up in devmode though so you can take it or leave it. Expensive collision situations or errors (which this error also pinpoints) can cause performance problems, but this doesn't seem like a factor.