Compiling for Source... Created 14 years ago2010-08-12 17:35:33 UTC by Rimrook Rimrook

Created 14 years ago2010-08-12 17:35:33 UTC by Rimrook Rimrook

Posted 14 years ago2010-08-12 17:36:29 UTC Post #284131
Mapping for Source is becoming almost second nature for me lately. However, I'm curious what are the latest or best batch tools to use for source. I tried to use the Compilator but it doesn't work at all on Windows 7. Also, how does the .NET Framework affect Windows 7, if at all? Also, I have a 64 bit system.

Helping me will reward you screenshots of Left 4 Beer... maybe tits.
Rimrook RimrookSince 2003
Posted 14 years ago2010-08-12 17:38:42 UTC Post #284132
I DEMAND A STRIP BAR IN PART OF L4B. NOW.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 14 years ago2010-08-12 17:46:21 UTC Post #284133
I demand the admins code in the feature that allows the creator of a thread to edit anyone's post within that thread.
Rimrook RimrookSince 2003
Posted 14 years ago2010-08-13 08:03:11 UTC Post #284183
IMO it's the same deal as goldsource. just hit the full compile when you're ready to release. have you checked the VDC for any compiling tips?? it has a permanent bookmark in my toolbar above my tabs. I visit 3x+ a day for entity info and crap.
Tetsu0 Tetsu0Positive Chaos
Posted 14 years ago2010-08-13 08:27:49 UTC Post #284185
I think you need to use either a batch compiler or the advanced compiler in Hammer, because you should be using -final for RAD if you want to make the lighting better than it usually is ingame.
Notewell NotewellGIASFELFEBREHBER
Posted 14 years ago2010-08-25 16:47:47 UTC Post #284554
Did you ever find any updated batch compile tools?

VBCT works with Orangebox and EP1 games. L4D/2 don't appear to have any tools yet, just use a regular batch file if your compiles are taking forever.
RabidMonkey RabidMonkeymapmapmapfapmap
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