I have been experimenting with propper and models and am a little confused with a few things. I do not wish to learn another program so don't suggest a real model program cause it ain't going to happen right now. Propper is nice for my needs but I think I am probably missing a few things.
Is it a good idea to make large complicated models with complicated collision models, i.e. large columns of stairs. And is it really good to make surface that you have to walk on into a model?
I have done a few models with propper and haven't had any problems. However, everytime I make something complicated it doesn't want to take it or I get engine errors when I go to compile, i.e. triangle errors. I never get this error and I assume it is model related cause the map works fine after I delete the prop.
I made a smaller section of the stair column to stack and it works just fine, with no compile problems. I don't mind stacking four models on top of one another but the whole point was to model the whole column to help the map compile better. Am I just wasting my time?
Should I just func_detail it and get over it?