how to view model animation tags (golds Created 13 years ago2010-11-24 06:15:42 UTC by 2muchvideogames 2muchvideogames

Created 13 years ago2010-11-24 06:15:42 UTC by 2muchvideogames 2muchvideogames

Posted 13 years ago2010-11-24 06:15:42 UTC Post #287243
So I was just figuring out the handleanimevent function in this mess of a codebase. And it seems to depend on animation "tags" that were pre-defined in the model itself.

How do I view these 'tags'? HLMV seems to lack that functionality.
Posted 13 years ago2010-11-24 22:42:37 UTC Post #287270
I think the Events combobox in the Sequences tab shows the details of events that are handled by HandleAnimEvent.
Posted 13 years ago2010-11-24 22:51:55 UTC Post #287272
I don't have an "events" combobox in the sequences tab. I'm using HLMV v1.24
-Are you using Jed's or something different?
Posted 13 years ago2010-11-25 02:15:49 UTC Post #287275
Yes, I'm using Jed's HLMV.
Posted 13 years ago2010-11-26 16:41:11 UTC Post #287315
i got jeds and now I see anim events! thanks dude although it will take another 20 years to figure out how to code them out.
Posted 13 years ago2010-11-27 14:44:51 UTC Post #287386
unfortunately now i remember why I uninstalled jed's last time. It was waaaayyy too unstable (crashes 50% frequency)
Posted 13 years ago2010-11-27 19:34:32 UTC Post #287396
Here's an updated version of HLMV which supports event viewing and model transparency: http://cid-1bcc5bd24a241de4.office.live.com/self.aspx/Half-Life%20SDK/tools/mugsy%5E_hlmv.zip
Posted 13 years ago2010-11-28 15:07:24 UTC Post #287427
thanks! for improved hlmv. I looked at your root folder: you have a lot of stuff!
Posted 13 years ago2010-11-28 20:39:20 UTC Post #287454
No problem. And yeah, I've got a fair bit there, but I've still got plenty on my hard drive that I'll eventually upload.

What is it you're trying to do with event stuff anyway?
Posted 13 years ago2010-11-29 01:03:47 UTC Post #287459
trying to code a gonome, nothing big.
Posted 13 years ago2010-11-29 01:34:45 UTC Post #287460
There's some gonome code here: http://cid-1bcc5bd24a241de4.office.live.com/self.aspx/Half-Life%20SDK/source/raven%5E_sourcev1.0.rar (in dlls\gonome.cpp)
I haven't used it myself though.
Posted 13 years ago2010-12-08 16:11:42 UTC Post #287771
I looked in it, and it seemed to be great. Thought some of the monsters seemed unfamiliar so I don't know what models are involved
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