Created 16 years ago2007-12-16 00:58:58 UTC by doodle
One thing to keep in mind is that Source is designed to run on any computer you throw at itYou mean source 2006 which has been 100% dropped by now. Oh sh-
"Source is state of the art!"It is in some regards...please show me an engine that does facial morphs and dialog better than Source
Oh ho ho.
Besides my SDK is broken, and judging by what I have seen in the Source community, It's complete shit. Everyone seems to be a dickhead of extreme measures.again,
please show me an engine that does facial morphs and dialog better than SourceThat has nothing to do with the engine, it has to do with the artist.
That has nothing to do with the engine, it has to do with the artist.Yes and no. Source is designed to handle high quality facial animations and integrate it into the pipeline (Faceposer) unlike other engines which would require animating it by hand. So, yes, in one regard it's artist-dependent, but the tools allow the artists to simplify the process and achieve better results...
Left4Dead is the evolution to Source.ONE of the, not the. But I agree, goldsource and source are both great engines. I enjoyed both of them.
Oh, and I have a question. By today's PC standards, what sort of r_speeds are unacceptable in a Goldsource map?Back in the day, we WON software users cannot handle anything over 800 or there will be disappearing faces. By today's, however..
It kinda breaks the fourth wall. A lot.He could be looking to add a little levity to the map.
...a fat cat.Don't give him any ideas. That cat's been around here so much, the next logical step would be for it to appear in a map.
The fucking cat does it all
Fucking win. I gotta wonder how immense is the r_speeds anyway?
http://i55.tinypic.com/n32k4g.jpg
looks at netgraphis your computer that bad or is the engine that poorly optimized?
New renderers (better than Source's)