-_-
It's obvious you're not even willing to discuss this without turning this into a flamewar...
Created 14 years ago2010-10-23 14:18:40 UTC by Dimbeak
Get real and grow up!I'm still youth! Lemme stay unreal... if I work with the Unreal engine.... can I make money?
Could an administrator clean up in this mess of a thread?Yeah, I'll get right on that...
At least Dimbark is taking it all in and possibly learning from it. I think the other two, and you know who you are, just want to fight about everything.I don't want to argue endlessly; my point is to bring some clarity to the 'source is unusable' debate. I've been working with the engine long enough (7 years?) so I feel like I have some ground to stand on considering I can actually tell you the ups and downs to the engine, it's strengths and weak points, instead of just calling it broken and useless because I don't know what I'm talking about.
The admins are probably sitting back having a hard belly laugh over all this dumb crap.Yep
topic on threadI see what you did there, or was it a typo...? The World may never know...
Do something about that ugly seam in the second screenshot. Don't leave Texture Lock on if you don't need it.seam?
Yes, seam. On that sand texture.I think it's rather fine, but I can change the texture.
Needs more monster_rat.Monster_rat doesn't do anything. I only put 1 monster rat in my entire life, and that's when I though it would attack you like in DAV's Point of View.
I think it's rather fine, but I can change the texture.It's not fine, its ugly. Who said anything about changing the texture? If you changed the texture without adjusting the X and Y Shift values and possibly the X and Y Scale values, that seam won't disappear, it'll still be there.
Monster_rat doesn't do anything.Not true. It adds atmosphere, and you can script them to move around as well. Really, the only problem is that they only die from explosions, and they gib into a huge amount of parts when they do that.
Monster_rat doesn't do anything. I only put 1 monster rat in my entire life, and that's when I though it would attack you like in DAV's Point of View.Okay okay.. then. Try this one on for size, dag.
Yeah, terrain (and all floors/ceilings, for that matter, unless you have a really good reason not to) should always have 0 shift.Why? I can understand alignment and all but aren't there times when you could want some randomness to it? Why have the values to begin with if you are just going to set everything to 0. Why not just lock it at 0?
If you have terrain made of multiple faces (so any terrain, then) and one of those faces has its texture alignment set to X35 while the rest of it is set to X0, then you end up with a massive seamMy point exactly.
If you have terrain made of multiple faces (so any terrain, then) and one of those faces has its texture alignment set to X35 while the rest of it is set to X0, then you end up with a massive seam as seen here:I just gots 1 thing to say, the part that you circled, was just a hill a put up a bit too high and crouched right next to. ....