Please consider all conspiracy-related posts retracted and sincerely apologized for. I hope i didn't post anywhere else last night...
Meanwhile, a teaser: I guess this will be my FINAL entry, since i don't think i'll have the time to tweak it any more before the deadline. I have LOADS of other ideas for this compo, but i'll save them for 30-brushes: part II.
)
I was inspired to by White Devil's Mapcore entry to employ these type of beveled cubes for my entry, though i expanded on it by "extruding" the beveled sides that amazingly, compiled in hammer 3.x.I would like to tweak the lighting more, but it takes my computer 7 hours for RAD compile due to the the crazy solids i used in this(every brush besides the orgin and the 4 comprising the small arch contain 42 faces). I originally had everything scaled down to .25, but hammer REALLY didn't like that, and compiled pretty much to infinity. =)
The white dev texture is by Rimrook.
You could add spawns and weapons to make a playable DM, but i didn't do that.
Note: I tried to port this to source, but hammer 4 doesn't like these strange solids and refuses to render them in most cases(It will render the roof brush but not the pillars or other fence pieces fsr). I suspect it has something to do with HLFix that hammer 3.x can tolerate these strange solids.