Another dumb question Created 13 years ago2011-05-20 19:27:41 UTC by Priest Priest

Created 13 years ago2011-05-20 19:27:41 UTC by Priest Priest

Posted 13 years ago2011-05-20 19:27:41 UTC Post #294856
Hi im trying out various tutorials and next its terrain so i tried the vertex editing method. not bad but i wanted to try displacement but i dont have the option any one know why?
Posted 13 years ago2011-05-20 19:35:03 UTC Post #294857
Gold source engine is from 1998.

Try using Nems terrain generator:

https://sites.google.com/site/gshltools/mapping-tools
Stojke StojkeUnreal
Posted 13 years ago2011-05-20 19:38:31 UTC Post #294858
thx dude i cant make head nor tail of half the tut's out there thats why this site is so good
Posted 13 years ago2011-05-20 19:47:04 UTC Post #294860
I've never tried Nem's, but i know Twister is pretty easy to use.
Captain Terror Captain Terrorwhen a man loves a woman
Posted 13 years ago2011-05-20 21:01:35 UTC Post #294863
Goldsource doesn't have displacements in it, only source which is Half-life 2 and on. Your best bet is to use a generator like Nem's or Twister above that can create displacement-style stuff and save it in terms of normal brush work. Goldsource can use that stuff.
TheGrimReafer TheGrimReaferADMININATOR
Posted 13 years ago2011-05-20 23:25:28 UTC Post #294865
Twister will convert displacements from a Source VMF file into a bunch of triangles for a HL1-compatible MAP file. Be warned, though: That'll create a LOT of triangles! You will get a performance hit if you're not careful.

Also, can you please name your threads more appropriately?

A title like "Displacements in Goldsource" would be better than "Another dumb question". :)
Penguinboy PenguinboyHaha, I died again!
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