Posted 13 years ago2011-09-15 09:35:16 UTCPost #298960
I rarely use BEVEL because it's very problematic. Some faces, especially curved can become non solid or you can just fell in the ground where it's a bit more complex geometry and so on. However, it can help in some places.
Posted 13 years ago2011-09-15 09:45:48 UTCPost #298961
...Bevel always makes faces nonsolid. That's what it's supposed to do. It reduces clipnodes by making unneeded faces completely dissapear. Just out of curiosity, do you use the clip texture?
Posted 13 years ago2011-09-15 09:47:42 UTCPost #298962
That's no what I mean... I mean if you have a brush with some faces textured and some texture with BEVEL then those normal textured faces which shouldn't be non solid sometimes become non solid.
Posted 13 years ago2011-09-15 23:08:50 UTCPost #298986
I don't recommend using Sky textured brushes in replacement of NULL or BEVEL brushes. Simply because Sky brushes generate light and therefore RAD has to do lighting calculations on them which will increase your compile time.
Otherwise, yes, they work pretty much exactly the same. Use BEVEL wherever possible, but use NULL if you are having problems with a certain area or small objects or complicated brushes (like arches or other complex geometry).
Posted 13 years ago2011-09-16 08:37:42 UTCPost #298993
Well, i've also noticed it fixes some light errors. I am thinking of exploring this a bit more, if i find a practical/good use i will make a forum thread.
Also, i don't worry about compile times, intel i5 compiles quite fast i have to say