Teleport swap / need help with triggers Created 13 years ago2011-09-17 12:34:05 UTC by Stojke Stojke

Created 13 years ago2011-09-17 12:34:05 UTC by Stojke Stojke

Posted 13 years ago2011-09-17 12:36:14 UTC Post #299017
There are 4 teleports, devided into a group of 2. Two teleports have one exit, the other two have an other exit. Lets call them A teleport and B teleport.

A | A
B | B

Thats how they are placed.

How do i make it so, when i turn on a button it swaps teleports, that is, when i push button 2 teleports turn off, the other 2 turn on. And so on, like this (X - teleport off):

A | X
X | B

or

X | A
B | X

Or if thats too complicated, than just so i can turn on 1 B and off the other B, like so:

A | A
B | X

or

A | A
X | B

[ EDIT ]

I know how to set up teleporters and stuff, but i have no idea how to turn them on or off, that is i knew how, but the mapper that thought me how to do this isnt on ICQ for quite some time so i cant contact him...
He used to use Multi source and some other combination...
Stojke StojkeUnreal
Posted 13 years ago2011-09-17 13:25:20 UTC Post #299019
http://twhl.info/vault.php?map=13
Same theory, anyway. Not sure whether this'll help turning it off as well, but just tinker with that kind of setup and see what you can do.
Jessie JessieTrans Rights <3
Posted 13 years ago2011-09-17 13:51:32 UTC Post #299020
Cool, thanks Scotch. Im trying to remember my way, if i do, ill make sure to post a map example. (Im slowly remembering the key part xD)
Stojke StojkeUnreal
Posted 13 years ago2011-09-17 18:07:57 UTC Post #299022
You can use a change target on a teleport... if that helps any.
Rimrook RimrookSince 2003
Posted 13 years ago2011-09-17 18:33:58 UTC Post #299024
Wait, so i can only put 2 teleports that swap targets between good place and bad place?

That is actually what i want to make, 1 teleport teleports to death, other one to save spot.
Stojke StojkeUnreal
Posted 13 years ago2011-09-17 22:17:22 UTC Post #299028
Posted 13 years ago2011-09-20 13:02:35 UTC Post #299143
Thanks Lajron, this helped me solve it :)
Stojke StojkeUnreal
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