Mapping for Dummies? Created 12 years ago2012-04-27 03:06:39 UTC by satchmo satchmo

Created 12 years ago2012-04-27 03:06:39 UTC by satchmo satchmo

Posted 12 years ago2012-05-10 13:43:25 UTC Post #306075
I got to the exit area fine, I just couldn't see how to get a cube up there.
Archie ArchieGoodbye Moonmen
Posted 12 years ago2012-05-10 16:04:20 UTC Post #306076
I got to the exit area fine, I just couldn't see how to get a cube up there.
Ah, I see. The new version should make the final solution more apparent.

ADDENDUM: I just played Archie's map. Nice puzzle, and there are quite a few architectural eye-candies as well.

I do have two suggestions though. I thought the light bridge should be activated by default. There is no real purpose for the player to press the switch to turn it on permanentely. Besides, the switch just becomes a physical obstacle when the player walks back and forth between the chambers.

In fact, the light bridge can be replaced with a grill, which would serve the same purpose here. I cannot think of any other use of the light bridge in this puzzle.

In addition, the small room with all white panels is too bright. I suggest removing the observation room instance in there so the player isn't blinded by the light.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
Posted 12 years ago2012-05-12 12:25:01 UTC Post #306115
I haven't been able to use this for various reasons, but I've been wondering, how does it fare for map optimisation? Does it automatically optimise to a degree or are you limited to relatively small test chambers unless you work on it in Hammer?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 12 years ago2012-05-12 13:03:33 UTC Post #306116
I solved the problems. I verified the integrity of the gcf. of portal2 and sdk. There were corrupted files.
Striker StrikerI forgot to check the oil pressure
Posted 12 years ago2012-05-12 14:48:12 UTC Post #306117
i wish that bringing to life the half life entities would be as easy as in the portal-in game editor ^^
Posted 12 years ago2012-05-12 17:24:56 UTC Post #306118
The maps generated by the Puzzle Maker seem to run fine. But I have not dissected the framerates or VIS. My guess is that it's quite irrelevant in this day and age with powerful graphics card and CPU.
satchmo satchmo“Ever tried. Ever failed. No matter. Try again. Fail again. Fail better. -- Samuel Beckett”
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