These are my last two compiles:
** Executing...
** Command: Change Directory
** Parameters: "C:UsersEugeneKearnsDesktophalflife 1 directory"
** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlcsg.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlcsg.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"-nowadtextures
Entering c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.81 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.51 seconds)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryaomdccached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryparanoiaparanoia.wad
- Contains 11 used textures, 39.29 percent of map (634 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryparanoiagfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryvalvehlbasics.wad
- Contains 1 used texture, 3.57 percent of map (25 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryvalvehalflife.wad
- Contains 15 used textures, 53.57 percent of map (3116 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryaomdcpldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: userseugenekearnsdesktophl projectimages for .wad filessupermarket.wad
- Contains 1 used texture, 3.57 percent of map (48 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
3.96 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlbsp.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlbsp.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.prt'
3.59 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlvis.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlvis.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
1510 portalleafs
4702 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.89 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1861.41 seconds)
average leafs visible: 578
g_visdatasize:218045 compressed from 285390
1869.52 seconds elapsed [31m 9s]
--- END hlvis
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlrad.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlrad
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlrad.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
= Current hlrad Settings =Name | Setting | Default
-------------------|---------------------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
7390 faces
Create Patches : 27527 base patches
0 opaque faces
141535 square feet [20381172.00 square inches]
12 direct lights
BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (24.90 seconds)
visibility matrix : 45.2 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (151.65 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (53.87 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (21.61 seconds)
Transfer Lists : 43102216 : 43.10M transfers
Indices : 29066208 : 27.72M bytes
Data : 172408864 : 164.42M bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (7.14 seconds)
FinalLightFace:
** Executing...
** Command: Copy File
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.bsp" "C:UsersEugeneKearnsDesktophalflife 1 directorylostmemoriesmapssupermarket_normal.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.pts" "C:UsersEugeneKearnsDesktophalflife 1 directorylostmemoriesmapssupermarket_normal.pts"
** Executing...
** Command: C:UsersEUGENE~1DesktopHALFLI~1hl.exe
** Parameters: +map "supermarket_normal" -dev -console hl2.exe -game lostmemories -dev -console +sv_lan <1> +sv_cheats <0>
** Executing...
** Command: Change Directory
** Parameters: "C:UsersEugeneKearnsDesktophalflife 1 directory"
** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlcsg.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal" -nowadtextures
hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlcsg
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlcsg.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"-nowadtextures
Entering c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.map
Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1.86 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.01 seconds)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryaomdccached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryparanoiaparanoia.wad
- Contains 11 used textures, 39.29 percent of map (634 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryparanoiagfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryvalvehlbasics.wad
- Contains 1 used texture, 3.57 percent of map (25 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryvalvehalflife.wad
- Contains 15 used textures, 53.57 percent of map (3116 textures in wad)
Using Wadfile: userseugenekearnsdesktophalflife 1 directoryaomdcpldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: userseugenekearnsdesktophl projectimages for .wad filessupermarket.wad
- Contains 1 used texture, 3.57 percent of map (48 textures in wad)
added 4 additional animating textures.
Texture usage is at 0.60 mb (of 4.00 mb MAX)
9.47 seconds elapsed
--- END hlcsg
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlbsp.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlbsp
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlbsp.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"
Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.prt'
14.31 seconds elapsed
--- END hlbsp
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlvis.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal" -full
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)--- BEGIN hlvis
---Command line: C:UsersEUGENE~1DOCUME~1VALVEH~1hlvis.exe "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal"-full
1510 portalleafs
4701 numportals
= Current hlvis Settings =Name | Setting | Default
------------------|-----------|------------------------threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (18.49 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (1956.43 seconds)
average leafs visible: 558
g_visdatasize:212305 compressed from 285390
1975.59 seconds elapsed [32m 55s]
--- END hlvis
---** Executing...
** Command: C:UsersEUGENE~1DOCUME~1VALVEH~1hlrad.exe
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal" -maxlight -1
expected positive value after '-maxlight'
hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to
(merlinis@bigpond.net.au)= hlrad Options =
-sparse : Enable low memory vismatrix algorithm
-nomatrix : Disable usage of vismatrix entirely
-extra : Improve lighting quality by doing 9 point oversampling
-bounce # : Set number of radiosity bounces
-ambient r g b : Set ambient world light (0.0 to 1.0, r g b)
-maxlight # : Set maximum light intensity value
-circus : Enable 'circus' mode for locating unlit lightmaps
-nopaque : Disable the opaque zhlt_lightflags for this compile
-smooth # : Set smoothing threshold for blending (in degrees)
-chop # : Set radiosity patch size for normal textures
-texchop # : Set radiosity patch size for texture light faces
-notexscale # : Do not scale radiosity patches with texture scale
-coring # : Set lighting threshold before blackness
-dlight # : Set direct lighting threshold
-nolerp : Disable radiosity interpolation, nearest point instead
-fade # : Set global fade (larger values = shorter lights)
-falloff # : Set global falloff mode (1 = inv linear, 2 = inv square)
-scale # : Set global light scaling value
-gamma # : Set global gamma value
-sky # : Set ambient sunlight contribution in the shade outside
-lights file : Manually specify a lights.rad file to use
-noskyfix : Disable light_environment being global
-incremental : Use or create an incremental transfer list file
-dump : Dumps light patches to a file for hlrad debugging info
-texdata # : Alter maximum texture memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : Do not generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-dev # : compile with developer message
-colourgamma r g b : Sets different gamma values for r, g, b
-colourscale r g b : Sets different lightscale values for r, g ,b
-colourjitter r g b : Adds noise, independent colours, for dithering
-jitter r g b : Adds noise, monochromatic, for dithering
-nodiffuse : Disables light_environment diffuse hack
-nospotpoints : Disables light_spot spherical point sources
-softlight r g b d : Scaling values for backwards-light hack
-customshadowwithbounce : Enables custom shadows with bounce light
-rgbtransfers : Enables RGB Transfers (for custom shadows)
mapfile : The mapfile to compile
** Executing...
** Command: Copy File
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.bsp" "C:UsersEugeneKearnsDesktophalflife 1 directorylostmemoriesmapssupermarket_normal.bsp"
** Executing...
** Command: Copy File
** Parameters: "c:userseugenekearnsdocumentsvalve hammer editormapssupermarket_normal.pts" "C:UsersEugeneKearnsDesktophalflife 1 directorylostmemoriesmapssupermarket_normal.pts"
** Executing...
** Command: C:UsersEUGENE~1DesktopHALFLI~1hl.exe
** Parameters: +map "supermarket_normal" -dev -console hl2.exe -game lostmemories -dev -console +sv_lan <1> +sv_cheats <0>