Created 12 years ago2012-11-07 22:57:38 UTC by Tsaras
about 100 polygonsYeah, that'd do it. Make sure to func_wall complicated brushwork so they don't create an ungodly amount of visleaves on compile time, especially if the brushes have that many faces. (Just be sure there's some non-entity brushwork between them and the void)
Better yet, get VHLT and func_detail your brushwork instead of func_walling it.+1