The Apache turned out a lot better than I expected, It's all thanks to my great tutor in my 3D modelling module in Uni, and my college tutors for getting me started.
The model was made in Maya, textured with Photoshop and crazybump, and imported into UDK.
From now on I'm going to be making Source and Unreal Editor levels with only custom made content, I'd already released this:
http://gamebanana.com/csgo/maps/168954Which had a lot of custom textures by me, but In the future it's only custom. Maybe if there's a gamebanana mapping competition I'd participate in it.
My next level is going to be a Gothic Cathedral, here's a WIP: (Maya)
My Tutor for 3D was actually quite surprised at my standard of work, I'm the best in the class. It's all thanks to you guys, even though you all harassed me and banned me so many times, I'm still thankful for everything you guys have taught me.