help edit this model? Created 11 years ago2012-12-09 05:12:44 UTC by 2muchvideogames 2muchvideogames

Created 11 years ago2012-12-09 05:12:44 UTC by 2muchvideogames 2muchvideogames

Posted 11 years ago2012-12-09 05:12:44 UTC Post #311423
http://www.filedropper.com/vhkmp5

HL1 MODEL

Could someone add an attachment (or fix the one in it) on this model? Otherwise there's no muzzle flash when you shoot it in game. The attachment is supposed to be where the muzzle flash is.
Posted 11 years ago2012-12-13 08:56:12 UTC Post #311529
link not working for me..
Posted 11 years ago2012-12-13 12:57:20 UTC Post #311534
Aye, that link just reverts to the filedropper homepage.
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-12-13 20:53:32 UTC Post #311542
reuploaded! I thought no one saw this thread
Posted 11 years ago2012-12-20 20:16:44 UTC Post #311703
Bump

It's a really good model, and I think it's a HUGE shame that it couldn't appear in an HL mod even now
Posted 11 years ago2012-12-21 14:02:06 UTC Post #311733
what program opens .mdls?
Would i need a plugin to import into 3ds max?
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2012-12-21 18:37:03 UTC Post #311739
Kratisto's (I think) decompiler will break the MDL into SMDs and texture files. You can use an SMD Importer/Exporter to edit stuff from there.

It is a nice model. The muzzle flash issue can be fixed by editing the qc file with an event 1002 or something... i don't exactly know...
Rimrook RimrookSince 2003
Posted 11 years ago2012-12-21 20:15:03 UTC Post #311745
I wouldn't say it's a particularly impressive model tbh, and the animations freaking suuuck.
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2012-12-31 00:29:27 UTC Post #311944
2muchvideogames>>

I can't download this model, so let me just giving you an advice :) You need to add something like:
// 1 attachment(s)
$attachment 0 "Bip01 R Hand" 32.000000 2.500000 8.500000

in qc-file between reference mesh(es) section & hit box(es) section.
"Bip01 R Hand" - it's a parent bone for attachment, numbers are coordinates of muzzleflash.

Then on fire sequence you should add an event 5001 for muzzleflash, something like:
$sequence "standing_shotgun" "standing_shotgun_blend1" "standing_shotgun_blend2" blend XR -45 45 fps 15 {
{ event 4 1 }
{ event 5001 1 "51" }
{ event 1004 7 "weapons/scock1.wav" }
}

"51" here - it's a number for setting a size & type of muzzleflash. Try to set different values to get an appropriate effect. 1 - it's frame of animation when the event should be played.

You don't need to edit smd-files, only qc-file.
Posted 11 years ago2012-12-31 02:26:51 UTC Post #311946
are you willing to fix it for me? I'm reuploading. (This is a temp-uploader so it gets taken down after a few days)
Posted 11 years ago2012-12-31 15:27:56 UTC Post #311955
http://www.mediafire.com/download.php?g541bprf1wc7jxw

Should be something that you need. If you want to adjust type & size of muzzleflash, try to put another value on event 5001 (instead of "40"), as I suggest earlier.
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