Can TWHL explain this phenomenon Created 11 years ago2013-05-27 12:00:26 UTC by Stojke Stojke

Created 11 years ago2013-05-27 12:00:26 UTC by Stojke Stojke

Posted 11 years ago2013-05-27 12:00:26 UTC Post #313698
So, been testing my knife map and stuff, and i find a bug. The bug was originally discovered by Commander 360, but i explored it more.

http://www.youtube.com/watch?v=3s3nKjqbSCA

I think its caused by fast entry/uneven terrain.
Stojke StojkeUnreal
Posted 11 years ago2013-05-27 20:49:44 UTC Post #313701
You've pushed that water animation to the limit, no wonder. Why not just make sure you die faster than hiting the water, the trigger a little higher?
Posted 11 years ago2013-05-27 20:53:04 UTC Post #313702
It is connected to the animation, thats for sure. But a direct hit from above triggers the lava function.

Also, i can easily clip the cliff, thats not the point. I want to know why does it bug up :)
Stojke StojkeUnreal
Posted 11 years ago2013-05-28 12:15:36 UTC Post #313708
This happened to me when spawning in a map in water in sven coop. And once in They hunger, I think i've messed up a save (won hl), and just kept seeing weird glitchy water.
Posted 11 years ago2013-05-28 12:17:43 UTC Post #313709
Hey can you upload the vmf I promise I won't plagiarize :P
Unrelated: Can you please tell me where did you get that sweet horse picture in your Random teleport swap map?
Posted 11 years ago2013-05-30 04:29:24 UTC Post #313729
This is Gold Source, there are no VMFs :)

The horse picture is from Google. I cant remember what i wrote in the search box. Probably something random, lol.
Stojke StojkeUnreal
Posted 11 years ago2013-05-30 11:26:01 UTC Post #313738
Good, cause i've been using it for a while as my steam avatar...
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