Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 11 years ago2013-10-24 23:26:12 UTC Post #316470
snip

other map:

screenshot list

both cs1.6, both kz_ (kreedz)
Posted 11 years ago2013-10-25 13:43:45 UTC Post #316482
Dear God. Why upload a bitmap? D:
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2013-10-25 14:41:01 UTC Post #316487
Jeez, Malle, upload jpg's or png's, not bmp's. Try again.
Posted 11 years ago2013-10-25 16:00:59 UTC Post #316488
Posted 11 years ago2013-10-28 17:56:01 UTC Post #316528
Forests are fun...
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Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-10-28 22:50:58 UTC Post #316534
Put all that on its own vis group... or reduce it to bounding boxes.
Rimrook RimrookSince 2003
Posted 11 years ago2013-10-29 01:21:22 UTC Post #316535
or check the "world props" tab.
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-10-29 17:45:37 UTC Post #316549
@everyone

Yeah, it looks pretty neat. But, turns out, performs like shit. :)

edit: actually, I'm just an idiot. it runs great.
Posted 11 years ago2013-10-29 18:45:08 UTC Post #316551
Workin' on my forest map.
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Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-10-29 18:53:52 UTC Post #316552
Looks great, is that Ep2?
Posted 11 years ago2013-10-29 18:57:01 UTC Post #316553
Yeah, episode 2! I've been using Tet's technique for making forests, and I'm trying to make an open-ended map where you can pursue your objective from multiple fronts.
Dimbeak DimbeakRotten Bastard
Posted 11 years ago2013-10-29 19:58:31 UTC Post #316555
Dimbark FTW! These screenies are sexy. <3

A more cloudy skybox could be better imho. :3
Alberto309 Alberto309weapon_spaghetti
Posted 11 years ago2013-10-29 20:14:08 UTC Post #316556
The trees reflecting on the lake is magnifico =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 11 years ago2013-10-29 22:27:50 UTC Post #316557
looking great dimbark! So much for flat terrain =p
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-10-29 22:46:04 UTC Post #316558
Yeah, lookin' awesome! You've come a long way since you've joined, I can only imagine what you'll be able to accomplish in another 4 years time.

Also, tet, nobody commented on your very atmospheric scene - it's nice.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-10-29 23:32:29 UTC Post #316559
Looking great, Dimbark! I'd look for more similar tree models for variation though, it's very obvious that you're only using one model for them all right now.
Daubster DaubsterVault Dweller
Posted 11 years ago2013-10-30 19:59:39 UTC Post #316570
At least rotate them a little too. Are those all on the same angle? :P

Also, does Source not have model scale options? Even GoldSource does so it would make sense that it does. Could be wrong...

Otherwise, looks awesome. :D
monster_urby monster_urbyGoldsourcerer
Posted 11 years ago2013-10-30 20:15:16 UTC Post #316571
Yeah, Source can't scale models.
Notewell NotewellGIASFELFEBREHBER
Posted 11 years ago2013-10-30 23:10:18 UTC Post #316572
ugh i want that feature so bad.
UDK has it.
Seems trivial
Tetsu0 Tetsu0Positive Chaos
Posted 11 years ago2013-11-01 21:50:45 UTC Post #316625
progress.
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album > http://imgur.com/a/FfAZa (the matrix has you)
Posted 11 years ago2013-11-01 22:56:46 UTC Post #316626
Haha, freakin' awesome! I really miss Specialist!

May I ask what server you are playing on?
Also, lovely textures. Did you make them yourself?
Posted 10 years ago2013-11-12 16:55:36 UTC Post #316754
thanks. :) unfortunately I don't play on any server, since the game's pretty much dead. as for the textures, most are borrowed from official (or whatever one should call them) specialists maps, and a small amount are freebies and/or made by moi.
Posted 10 years ago2013-11-22 10:29:13 UTC Post #316847
By far the most complex object I've ever attempted in SketchUp, an Aston Martin DBR9:
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Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2013-11-22 11:02:35 UTC Post #316848
NOT BAD AT ALL!

Can't wait to see the finished thing!
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 10 years ago2013-11-23 01:44:46 UTC Post #316850
dude softbody modelling is almost impossible in sketchup.
good work!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-23 11:45:29 UTC Post #316852
That is awesome TJB =)
Captain Terror Captain Terrorwhen a man loves a woman
Posted 10 years ago2013-11-23 16:02:39 UTC Post #316853
fucking hell Boomer this is the first time i mistaken gs for src
Posted 10 years ago2013-11-23 22:18:38 UTC Post #316857
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Actually making some progress on my map!
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2013-11-24 01:52:10 UTC Post #316858
Can we expect your map to have Oculus support?
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2013-11-24 02:09:56 UTC Post #316859
Payback at its finest.
Moaby MoabyMk. III
Posted 10 years ago2013-11-24 04:11:59 UTC Post #316860
Actually, yes.
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Dimbeak DimbeakRotten Bastard
Posted 10 years ago2013-11-24 14:26:21 UTC Post #316861
Well that joke backfired. :P
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2013-11-24 15:51:42 UTC Post #316862
you had to ask the only member here with an oculus didn't you :P
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-24 16:42:12 UTC Post #316863
But of course, since he's the one who keeps asking for Occulus support.
Notewell NotewellGIASFELFEBREHBER
Posted 10 years ago2013-11-24 17:28:32 UTC Post #316864
I'm afraid this Aston Martin bodywork doesn't have Oculus support:
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Vents sold separately.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2013-11-24 17:32:35 UTC Post #316865
Woah, did you 3d print that?
Dimbeak DimbeakRotten Bastard
Posted 10 years ago2013-11-24 17:39:59 UTC Post #316866
Nope, it's a part of a model kit that I have to model in CAD for my course. I decided to make it in SketchUp since I'm much more familiar with it than the required software, and then once I've got it looking right I can use the SketchUp model as a reference.
That way I can mess about with the curves getting them to look right, and then I can take accurate measurements of any point and cut the model to view the curves, something I wouldn't be able to do to the real model non-destructively.
Alabastor_Twob Alabastor_Twobformerly TJB
Posted 10 years ago2013-11-25 01:00:28 UTC Post #316867
mmmmm faceposer
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still don't work.
Valve, fix your shit.
rebuilding scenes.image does NOTHING!
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-29 19:36:01 UTC Post #316913
thanks (?) bruce. but it's not quite as impressive in motion. but i do try! hah.

http://www.youtube.com/watch?v=KM6zyF-xYAg
Posted 10 years ago2013-12-01 13:43:54 UTC Post #316923
you should remake this for hldm
Posted 10 years ago2013-12-09 00:07:59 UTC Post #317032
I swear, this is the last HL1 map I'm making.
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Striker StrikerI forgot to check the oil pressure
Posted 10 years ago2013-12-09 00:10:29 UTC Post #317033
Looks good, I like the lighting.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 10 years ago2013-12-09 13:13:47 UTC Post #317037
very cool
Posted 10 years ago2013-12-09 15:25:59 UTC Post #317038
I agree with these two, especially Suture. I really like the lighting.

I will say though, I suggest making the water colour darker?
Moaby MoabyMk. III
Posted 10 years ago2013-12-09 16:00:54 UTC Post #317040
The lighting is a tad dark for my tastes but I imagine it does look pretty cool running through it at ground level. I like it, keep up the good work!
Rimrook RimrookSince 2003
Posted 10 years ago2013-12-09 16:30:58 UTC Post #317041
i present you the greatest map in the world from the depths of hell
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Posted 10 years ago2013-12-09 17:12:34 UTC Post #317042
Awfully sunny in hell today, isn't it.
Rimrook RimrookSince 2003
Posted 10 years ago2013-12-09 19:27:24 UTC Post #317044
Such level design. Wow. Many Goldsauce. Wow.
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[intensifies]
Skals SkalsLevel Designer
Posted 10 years ago2013-12-09 21:56:07 UTC Post #317051
That is so fucking cool, Striker. I love it.
Archie ArchieGoodbye Moonmen
Posted 10 years ago2013-12-09 22:58:37 UTC Post #317054
Thanks, unfortunately the gameplay will probably suck. I tried including a lot of doodas and interactive objects, but HL1 just doesn't comply with large areas. Thus, the lab-like part that you see coming out of the ship had windows in the past: I was forced to close them because of r_speeds skyrocketing above 7000. Under the ship I had to put "dirt" to make for some isolated areas that have decent r_speeds.

Rimrook, yes, I am considering the increase of light level globally or editing the lights.rad for some textures.
Striker StrikerI forgot to check the oil pressure
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