Map compiling problems. Created 11 years ago2013-11-26 07:54:57 UTC by meep meep

Created 11 years ago2013-11-26 07:54:57 UTC by meep meep

Posted 11 years ago2013-11-26 07:54:57 UTC Post #316885
Hello everyone,
can someone please help me out here, im having loads of little problems in my maps that i need fixed.

-Some models dont show up
-Some models are black
-Lights which are supposed to flicker do not
and a few other small things but i think the main problem is the compiling.

When the map is done compiling, i get that message saying "The system cannot find the file specified." but when i click yes the game launches and my map opens, displaying the problems ive spoken of.

I cannot find any errors, i thought it might be my amount of wads in the wad list, but ive tried recompiling with 3 or 4 wads and that didnt work.

Hopefully you guys will have better luck spotting the culprit.

** Executing...
** Command: Change Directory
** Parameters: "G:INSTALLED gamesHALF LIFE PACK"

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlcsg.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures

hlcsg v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlcsg ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlcsg.exe "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -nowadtextures -low -wadautodetect
Entering c:usersnoeldocumentsvalve hammer editormapsprologue.map

Current hlcsg Settings
Name | Setting | Default
--------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.02 seconds)
CSGBrush:
(0.07 seconds)

Including Wadfile: installed gameshalf life packlostmemoriesczde_aztec.wad
  • Contains 1 used texture, 5.26 percent of map (87 textures in wad)
Including Wadfile: installed gameshalf life packlostmemorieshalflife.wad
  • Contains 7 used textures, 36.84 percent of map (3128 textures in wad)
Including Wadfile: installed gameshalf life packlostmemorieshlbasics.wad
  • Contains 1 used texture, 5.26 percent of map (25 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriesmaterials.wad
  • Warning: Larger than expected texture (1393452 bytes): 'MILFLR001'
  • Warning: Larger than expected texture (1393452 bytes): 'PORTFLR001'
  • Contains 1 used texture, 5.26 percent of map (20 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriesparanoia.wad
  • Contains 8 used textures, 42.11 percent of map (634 textures in wad)
Including Wadfile: installed gameshalf life packlostmemoriessupermarket.wad
  • Contains 1 used texture, 5.26 percent of map (48 textures in wad)
Wad files required to run the map: (None)

added 3 additional animating textures.
Texture usage is at 0.84 mb (of 32.00 mb MAX)
0.16 seconds elapsed

--- END hlcsg ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlbsp.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlbsp v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlbsp ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlbsp.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low -chart

Current hlbsp Settings
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 141 (0.03 seconds)
BSP generation successful, writing portal file 'c:usersnoeldocumentsvalve hammer editormapsprologue.prt'
SolidBSP [hull 1] 170 (0.03 seconds)
SolidBSP [hull 2] 131 (0.02 seconds)
SolidBSP [hull 3] 176 (0.03 seconds)
Reduced 756 clipnodes to 735
Reduced 113 texinfos to 100
Reduced 22 texdatas to 18 (882916 bytes to 858912)
Reduced 1564 planes to 526
FixBrinks:
Increased 735 clipnodes to 735.

Object names Objects/Maxobjs Memory / Maxmem Fullness
---------- ------------- ------------- ------
models 13/512 832/32768 ( 2.5%)
planes 526/32768 10520/655360 ( 1.6%)
vertexes 1322/65535 15864/786420 ( 2.0%)
nodes 219/32767 5256/786408 ( 0.7%)
texinfos 100/32767 4000/1310680 ( 0.3%)
faces 1084/65535 21680/1310700 ( 1.7%)
  • worldfaces 968/32768 0/0 ( 3.0%)
clipnodes 735/32767 5880/262136 ( 2.2%)
leaves 141/32760 3948/917280 ( 0.4%)
  • worldleaves 50/8192 0/0 ( 0.6%)
marksurfaces 1191/65535 2382/131070 ( 1.8%)
surfedges 4760/512000 19040/2048000 ( 0.9%)
edges 2381/256000 9524/1024000 ( 0.9%)
texdata [variable] 858912/33554432 ( 2.6%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 25834/2097152 ( 1.2%)
  • AllocBlock 12/64 0/0 (18.8%)
18 textures referenced

Total BSP file data space used: 983672 bytes

Wad files required to run the map: (None)
0.29 seconds elapsed

--- END hlbsp ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlvis.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlvis v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlvis ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlvis.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low
50 portalleafs
136 numportals

= Current hlvis Settings =
Name | Setting | Default
------------------|-----------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]

BasePortalVis:
(0.00 seconds)
LeafThread:
(0.01 seconds)
average leafs visible: 29
g_visdatasize:371 compressed from 350
0.03 seconds elapsed

--- END hlvis ---

** Executing...
** Command: C:UsersNoelDOCUME~1VALVEH~1toolshlrad.exe
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue"

hlrad v3.4 VL31 (Oct 14 2013)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
--- BEGIN hlrad ---
Command line: C:UsersNoelDOCUME~1VALVEH~1toolshlrad.exe "c:usersnoeldocumentsvalve hammer editormapsprologue"
Arguments: "c:usersnoeldocumentsvalve hammer editormapsprologue" -low

= Current hlrad Settings =
Name | Setting | Default
-------------------|---------------------|------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]

custom shadows with bounce light
[               off ] [               off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
18 textures referenced
Reading texlights from 'C:UsersNoelDOCUME~1VALVEH~1toolslights.rad'
0 opaque models
0 opaque faces
1084 faces
Create Patches : 10995 base patches
102690 square feet [14787422.00 square inches]
1 direct lights and 0 fast direct lights
2 light styles

FindFacePositions:
(1.41 seconds)
BuildFacelights:
(1.38 seconds)
BuildVisLeafs:
(15.26 seconds)
visibility matrix : 8.5 megs
MakeScales:
(4.99 seconds)
Transfer Lists : 27117243 : 27.12M transfers
Indices :     3674416 :    3.50M bytes
   Data :    54266955 :   51.75M bytes
Bounce 1 GatherLight:
(0.48 seconds)
Bounce 2 GatherLight:
(0.49 seconds)
Bounce 3 GatherLight:
(0.51 seconds)
Bounce 4 GatherLight:
(0.51 seconds)
Bounce 5 GatherLight:
(0.50 seconds)
Bounce 6 GatherLight:
(0.50 seconds)
Bounce 7 GatherLight:
(0.50 seconds)
Bounce 8 GatherLight:
(0.50 seconds)
AddPatchLights:
(0.96 seconds)
FinalLightFace:
(0.01 seconds)
29.39 seconds elapsed

--- END hlrad ---

** Executing...
** Command: Copy File
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue.bsp" "G:INSTALLED gamesHALF LIFE PACKlostmemoriesmapsprologue.bsp"

** Executing...
** Command: Copy File
** Parameters: "c:usersnoeldocumentsvalve hammer editormapsprologue.pts" "G:INSTALLED gamesHALF LIFE PACKlostmemoriesmapsprologue.pts"

The command failed. Windows reported the error:
"The system cannot find the file specified."

** Executing...
** Command: G:INSTAL~1HALFLI~1hl.exe
** Parameters: +map "prologue" -dev -console hl2.exe -game lostmemories -dev -console +sv_lan <1>
Posted 11 years ago2013-11-26 11:05:54 UTC Post #316886
Go to this site:
http://www.interlopers.net/errors

Paste your whole log there and read below what it says.

Hope it helps. Much information, much annoy. :3
User posted image
Ghost129er Ghost129erSAS1946 Certified Nuisance
Posted 11 years ago2013-11-26 12:06:28 UTC Post #316888
Thanks man, will give it a shot.
Posted 11 years ago2013-11-26 13:02:14 UTC Post #316890
The only thing i can find:

[quote]- Warning: Larger than expected texture (1393452 bytes): 'MILFLR001'
  • Warning: Larger than expected texture (1393452 bytes): 'PORTFLR001' [/quote]
Im not sure if there's a way to force an increase in texture memory.
Those might be worth looking into.
Tetsu0 Tetsu0Positive Chaos
Posted 10 years ago2013-11-26 18:06:53 UTC Post #316896
Try, perhaps, a different compiler. Zhlt, Vhlt.
Posted 10 years ago2013-11-26 18:21:23 UTC Post #316897
So this is a Half-Life 1 map?
Then why are you calling hl2.exe:
+map "prologue" -dev -console [b]hl2.exe[/b] -game lostmemories -dev -console +sv_lan <1>
That's never ever going to work, you know. :P

Other than the 'Larger than expected texture' message, your map seems to compile just fine, but it looks like copying the final bsp to the game's maps folder goes wrong, make sure your game is installed properly and runs properly.
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