Is there a known cause for entities blinking in and out of transparency at random positions and angles of looking at them?
My scene contains few additive and texture-mode entities and a glow sprite. When I'm walking around the area some of the faces become solidly rendered (including the glow which becomes plainly rendered) and then return to additive rendering after I moved my cursor or body a little.
I've checked for leaks which was the first thing that came to mind and couldn't find any. I tried Check for problems Alt+P but nothing's there either (although I know that it doesn't find all brush problems). I am having a very weird brush bug which I'm showing in the following screenshots which could indicate something (?).
What you see is made of 2 brushes for each of left and right side, 2 brushes for the white lines and 1 brush for the middle. The side brushes were made exactly the same way for both sides. On the left image you can see that while the compiler has merged the brushes on the right treating them as one, the left ones are not. In the right picture you can see a zoom-in how the brushes are distorted. I don't why this happens to only the brushes of one side and not the other one and I also don't know if this could be causing the entity blinking.
Has anyone ever reported a cause for the blinking? Any clues that might help.