SoHl Is it better than base GoldSRC? Created 9 years ago2015-06-13 10:35:39 UTC by Kazemeka Kazemeka

Created 9 years ago2015-06-13 10:35:39 UTC by Kazemeka Kazemeka

Posted 9 years ago2015-06-13 10:36:29 UTC Post #325925
Hello,

So I got an idea to use SoHL as a better engine. Does it add anything else besides the added physics and the pretty clouds and mirrors? I think the clouds and the reflections are good.

If it is good, then please, tell me how to add it to the mod and configure hammer/sledge to use SoHL instead of the base GoldSRC.
Posted 9 years ago2015-06-13 13:08:36 UTC Post #325927
Spirit of Half Life is still gold source, it's just got a load of new entity options. You just install it like a regular mod, then edit / mod it to suit you.

Some of the standard features are pretty cool though. You can set the models used by individual npcs, so you can have soldier and barney zombies or clean suit scientists without having to code anything. Hell, you can even add Otis by using barney as a base (You can also set what voices some npcs use, and barney can be set to use .357 rounds)

It also streamlines certain things. Making a locked door open with a key for example. Create the key as a button and set the door "master" to the button. That way, the door won't open unless the "key" button is active. No relay entities or any of that crap. You can also use an entity called the env_warpball which creates the full alien teleport effect, beams, sprite, sound effect, without having to time a load of separate entities manually.
monster_urby monster_urbyGoldsourcerer
Posted 9 years ago2015-06-13 15:07:30 UTC Post #325933
Oh ok! Thanks!
Posted 9 years ago2015-06-16 14:15:04 UTC Post #325983
Can you actually set custom voices for npcs in the same fashion than you can setup custom models within the placed entitiy itself?

For example : The Gargantua playing the sounds of a Baby Gargantua of svencoop instead? I've seen F-Mod is present in it a rather strong sound engine so in theory it's possible. Though I suspect a feature like that isn't coded in any SoHl version correct?
Posted 9 years ago2015-06-17 00:27:01 UTC Post #325999
If it's an NPC that uses sentences.txt you can, but I don't think you can for things like gargantuas without adding more code.
Notewell NotewellGIASFELFEBREHBER
Posted 9 years ago2015-06-17 15:38:46 UTC Post #326008
Ok thanks that's what I thought. If it would've been possible I might have considered a swap over to Spirit v1.7 and leaving Op4.
But since it's impossible - sad.
Posted 9 years ago2015-06-17 19:59:47 UTC Post #326011
IIRC somebody recoded the OP4 monsters for Spirit.
Don't remember who, though.
Notewell NotewellGIASFELFEBREHBER
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