The cardboard box vmt is this
[quote]"VertexlitGeneric"
{
"$basetexture" "models/props_jeffmod/orangebox"
"$bumpmap" "models/props_jeffmod/orangebox_n"
"$surfaceprop" "Wood"
}[/quote]
The tin vmt is this
[quote]"VertexlitGeneric"
{
"$basetexture" "models/props_jeffmod/orangebox"
"$bumpmap" "models/props_jeffmod/orangebox_n"
"$envmap" "env_cubemap"
"$envmaptint" "[0.5 0.5 0.5]"
"$normalmapalphaenvmask" "1"
"$surfaceprop" "Metal"
}[/quote]
Ingame, the tin appears pitch black with the envmap lines commented out, and entirely specular with them on. The normal map has the mask embedded in it, and is working properly, as you can see it with the specularity on the tin. (It's very subtle on the box, to the point where it's not really noticable)
Anyone have any idea why the basetexture on the second model would render as black rather than the texture, which has already been confirmed to work ingame?