It's easy to create particle systems that are constrained by a box or by a sphere( there are some initializers built for that), but I'm having a bit of a problem trying to constrain the point of origin to a spherical plane.
Also, how do you actually implement a life decay? I think it's an "operator" or something, but whateverr values I put in it, it acts in retarded ways, either spawning all the particles and then stopping or fading a few seconds after.
As an advanced question, does anybody have experience with "control points"? Say I want the particles to flow around an object, I'd need control points right?
Essentially I want to create sort of a vortex, but particles also fall down from that plane, twisting around the axis a bit. How can I constrain the point of origin to a random position on a spherical plane?