Hi folks
I hope one model artist among you can help me with a slight problem. You see I'm using a heavily modified and fixed up spirit v1.9 version and discovered an annoyance.
My V_RPG.mdl is having a glitch as spirit tends to use slightly modified animations than the stock models did.
http://www.filedropper.com/vrpg
This is my v_rpg.mdl the problem recites in rocket submodel1. In submodel1 the launcher is supposed to be fully loaded. How ever as you can see for some reason in Animation Idle2 it is not. I don't know why that is but in it's current state it's an annoyance whenever that animation is getting played.
I would appreciate it very much if anybody could perhaps decompile the model and fix it for me so that the rocket sits in the tube. I really can't go into any details right now as this project is still under wraps but it's something that will benefit all of the hl1 community in a long run (coder included) so it would have to be that specific model. Either that or he would be forced to remove the entire animation or rewrite large segments of the code in order to restore it to common hl1 default animations.
Thank you I hope for your help and understanding.