Info_player_start identified as a leak Created 8 years ago2016-03-25 16:36:15 UTC by Kazemeka Kazemeka

Created 8 years ago2016-03-25 16:36:15 UTC by Kazemeka Kazemeka

Posted 8 years ago2016-03-25 16:36:15 UTC Post #329547
Hello! I have tried compiling my map, but it seems, that it doesn't work. I have tried to make another map, but it didn't work either. Logs show, that there is a leak. The entity "info_player_start" is shown to be the source. I have manually checked every single corner of the map, but there is no leak.
I have tried to install the compiling tools again, but it also, doesn't work. I also tried to use a batch compiler, instead of sledgehammer's compiling, but that also didn't work.

Here is the log file:
http://pastebin.com/XYpXnkJH

It's one of those days I guess..
Posted 8 years ago2016-03-25 16:37:21 UTC Post #329548
Also, the info_player_start is within walls. Checked even without complicated stuff in the way, the compiling still doesn't work.
Posted 8 years ago2016-03-25 16:48:31 UTC Post #329549
Have you loaded the pointfile? You might have a sliver somewhere in the walls that leads out into the void.
Suparsonik SuparsonikI'm going off the edge to meet my maker.
Posted 8 years ago2016-03-25 17:23:19 UTC Post #329550
Ok found the problem. It was sledge. I loaded the map using Jackhammer and everything worked perfectly.

For some reason, sledge never works for me, even when I set it up 100% correctly.
Posted 8 years ago2016-03-25 20:06:59 UTC Post #329553
even when I set it up 100% correctly
From what i remember, sledge and jackhammer aren't 100% compatible.

Did you start the map within Sledge from scratch?
Tetsu0 Tetsu0Positive Chaos
Posted 8 years ago2016-03-26 07:10:00 UTC Post #329557
It should be compatible though. Do you mind sending me an example map with the bug so I can see what's wrong with Sledge?
Penguinboy PenguinboyHaha, I died again!
Posted 8 years ago2016-05-31 11:55:45 UTC Post #330258
When a map has a leak, the compiling tools look for the nearest to the leak entity and then tell you that the entity is leaked. Look around info_player_start, maybe you can find a hole in the map. By the way, brushes tied to entities don't seal the map
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