Batch compiler Created 20 years ago2004-06-13 20:16:09 UTC by Coolfat3459 Coolfat3459

Created 20 years ago2004-06-13 20:16:09 UTC by Coolfat3459 Coolfat3459

Posted 20 years ago2004-06-13 20:16:09 UTC Post #33138
How do I batch sompile? because using Q tools, I need all the free computer power I can have, running Worldcraft duribng the compile process slows down the compile process.
Posted 20 years ago2004-06-13 20:16:44 UTC Post #33139
And please don't tell me to get Zoner's tools, because I have made so many posts explaining why I can't use Zoner's tools.
Posted 20 years ago2004-06-13 20:47:11 UTC Post #33146
I can't be bothered to read them, but how can it be any different from the q* tools?
ZHLT Is simply better, not more advanced or power consuming.
Posted 20 years ago2004-06-13 21:02:08 UTC Post #33151
Well I don't know what it was but they mess up my computer. I can't explain it either.
Posted 20 years ago2004-06-13 23:37:35 UTC Post #33184
Well, I think the only way to batch compile is using the ZHLT tools or a variant thereof.
RabidMonkey RabidMonkeymapmapmapfapmap
Posted 20 years ago2004-06-14 00:02:23 UTC Post #33193
You can batch compile with either tools. ZHLT is just more efficient. Coolfat3459, I simply cannot fathom what Zoner's Compile Tools do to your computer! Give them another try. Now batch compiling. I suggest you use the batch compiler avaliable [url=http://countermap.counter-strike.net/Nemesis/index.php?p=3]here.[url] It's the same one I use. It seems to be one of the better ones out there containing a lot of options for compiling effectivally. Once you switch to batch compiling, you wont go back!
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 04:19:12 UTC Post #33223
Batch compiling is just that....
Writing a simple batch file in Notepad and run it.

Create a new folder in your C drive.
Name whatever you like, place your .map file and qcompile tools in it.

qcsg.exe C:"where you .map file is"yourmap.map
qbsp2.exe C:"where you .map file is"yourmap.map
vis.exe C:"where you .map file is"yourmap.map
qrad.exe C:"where you .map file is"yourmap.map

copy C:"where you .map file is"yourmap.map.pts C:SIERRAHalf-Lifevalvemaps"yourmap".pts
copy C:"where you .map file is"yourmap.bsp C:SIERRAHalf-Lifevalvemaps"yourmap"

If you copy that into notepad and save it as compile.bat (NOT compile.bat.txt), in yourmap folder then when you double click on it or run it from the Run command, it will compile your map.
Open HL and run yourmap from the console...
Posted 20 years ago2004-06-14 06:51:07 UTC Post #33252
If you use this, you can ste all the different options for the tools:

http://countermap.counter-strike.net/Nemesis/index.php?p=2

It still batch compiles them, when you use this, even though the program is in a window with buttons etc. Once you click the run button to compile the map, you can close the window where you set the options.
Posted 20 years ago2004-06-14 06:56:33 UTC Post #33254
Errr, thats the same one I mentioned earlier...

LOL

And I'm sure a moderator will correct my formatting mistake... :P
AJ AJGlorious Overlord
Posted 20 years ago2004-06-14 07:14:41 UTC Post #33258
Sorry I did not see that.
Posted 20 years ago2004-06-14 07:26:51 UTC Post #33262
I save all my .maps in my maps folder and compile them with hand-made batches (cos im clever :D)
m0p m0pIllogical.
Posted 20 years ago2004-06-14 13:33:45 UTC Post #33344
If I compile a .map will it be any different than compiling a .rmf?
Posted 20 years ago2004-06-14 14:40:24 UTC Post #33349
nope... you use a .map to compile anyway, and the valve compiler simply saves it to .map first.
Posted 20 years ago2004-06-14 14:44:16 UTC Post #33351
i use nems batchcompiler, quik and so more advanced, levels look muc hbetter, he implemented a bunch of new features wich you dont get wiht any other compiler
Posted 20 years ago2004-06-14 14:58:31 UTC Post #33356
You dont compile a rmf, rmf is simply a proprietry format used by hammer. compilers cant read rmfs, only maps.
m0p m0pIllogical.
Posted 20 years ago2004-06-14 15:06:19 UTC Post #33358
yep. not much more to say :)
Posted 20 years ago2004-06-14 15:48:34 UTC Post #33384
AAAAGGGGGGGGGGGGGGGGHHHHHHHHH! I JUST WAITED FOR 6 HOURS DURING TH DAY FOR DE_FULL_CITY TO COMPILE!!! EVEN WITH ZONERS TOOLS IT STILL TOOK JUST AS LONG AS Q TOOLS DID!!!!!!!!!!! AT THE END IT STILL SAID THERE WAS A BAD SURFACE EXTENT AND AFTER ALL THAT THE BSP WAS NEVER EVEN MADE!!!!!!!!!!!!!!! NOTHING WAS EVER CREATED! EVERYTHING THAT WAS COMPILED NEVER MADE IT OUT OF THE BATCH COMPILER!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! CAN ANYONE TELL ME WHY THIS IS HAPPENING??!!!!!!!!!!!
Posted 20 years ago2004-06-14 16:00:58 UTC Post #33388
Well this is great. I just found all the compiled stuff in the most random spot on my computer but [B]THE PROBLEM ISN'T SOLVED!!! I FIXED EVERY ONE OF THE SHRUNKEN TEXTURES AND IT STILL SAID BAD SURFACE EXTENT: 26928/0
Posted 20 years ago2004-06-14 16:53:38 UTC Post #33391
After an EXTREME observation I found 4 1 unit thick faces on the side of a breakable vent. Now I just checked very thoughroly through the rest of the map in Worldcraft and since at least 4 textures were left shrunken (0.02 this time) but the compiled .bsp still said 26928/0, so I must ask this:
How many textures will it take to create that problem? Because if it only takes one I would really like to know so i can look around some more or put it in the problems map vault where I hope someone can help me.
Posted 20 years ago2004-06-14 18:16:05 UTC Post #33400
I use Nem's Batch Comiler as well... I like it because you can actually see the rad compile progress (% completed comes up as it's doing it) that way I see how long it would actually take.

VHE compiler has been freezing on me lately... and I even HAVE z's tools in there shrugs the batch compiler may be another program that runs, but it's not much more consuming than say, notepad.
Posted 20 years ago2004-06-14 19:08:22 UTC Post #33405
tbh, coolfat. try dragging the cursor over your whole map. set every texture's size to 1.00 and then go back and change anything you need to.

how in god's name did you get a texture scaled down to 0.02?!?!?! why whould you ever need to go that low. and bad surface extent can also be caused by going too close the boundries of the grid in halflife.
Posted 20 years ago2004-06-14 19:46:08 UTC Post #33417
Well for one thing, I can't drag my mouse over the whole map because I have over 150 textures that are around 0.60 and 1.10 etc and I don't want to have to go back and fix them all, that will be my last resort.

I got 0.02 by acciednt. I was setting a texture to "fit" and I guess I got the whole block instead of just the side.
Posted 20 years ago2004-06-15 07:27:08 UTC Post #33506
Test-compiling often would be a good idea for your next maps... in that way you'll spot errors much faster and you can fix them on the go. I remember an article that stated you should never leave errors to be fixed later, as you'll forget about them or they become so annyoing/complex that it's nearly impossible to do.

As for your map... this error can also occur with texture axis perpendicular to their faces. Have you checked for problems in Hammer yet?
Posted 20 years ago2004-06-15 08:03:34 UTC Post #33528
my maps get compiled every few hours when im working on them, i recone by the time they are finnished they have probably already been compiled several hundred times, and thats the best way becouse like Cap-p said you end up with errers building up and you just end up not knowing were to begin and it can become very fustrating when you've fixed the 12th or even the 30th leak in a row.
  • ALSO
heres a sample of a batch file i made last night for compiling several maps without user intervention, so i could set it running whilst i was asleep.
@echo off
set WADROOT=H:GamesHalf-life
echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib3b.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib3b.map"

echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib3.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib3.map"

echo.

"H:HLToolsCompilershlcsg.exe" -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlbsp.exe" -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlvis.exe" -full -high "H:HLMalevmapsgib.map"
"H:HLToolsCompilershlrad.exe" -extra -bounce 3 -smooth 50 -high "H:HLMalevmapsgib.map"

echo.
pause
Posted 20 years ago2004-06-15 10:08:14 UTC Post #33536
ok. thanx. :
Posted 20 years ago2004-06-17 22:18:38 UTC Post #34501
Multiple batches...
Love it.
I compiled all the compo compilations that way.

I also add a simple Win shut bat at the end of the last compile so my machine shuts down.
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