Post your screenshots! WIP thread Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Created 16 years ago2007-12-16 00:58:58 UTC by doodle doodle

Posted 7 years ago2017-01-19 15:22:57 UTC Post #333107
Here's some debris:
User posted image
And other screenshots:
User posted image
User posted image
User posted image
And, finally, problems started showing up:
User posted image
User posted image
Man, the same thing is in ts_untergrund :0
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-19 19:20:41 UTC Post #333108
The images are smaller than on an old cellphone.
Stojke StojkeUnreal
Posted 7 years ago2017-01-19 21:52:13 UTC Post #333111
They're also real dark. Might want to crank the brightness up a little. (Keep different gamma levels in mind.)
Jessie JessieTrans Rights <3
Posted 7 years ago2017-01-19 23:41:07 UTC Post #333115
That might be your monitor, @Jessie.
Even on my phone, it looks decently lit :)

Also, does anyone have ideas about my issue here, with disappearing func_illusionaries?
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-20 08:26:24 UTC Post #333118
Nope, looks incredibly dark on my home and work machine.
Posted 7 years ago2017-01-20 08:32:43 UTC Post #333119
I confirm it's dark on my phone, a little bit less on my laptop.
Posted 7 years ago2017-01-20 10:27:17 UTC Post #333124
Well, this will do the trick:

-texreflectscale 1.28
-bounce 9
-blur 1.33 (for the lolz)

Hehe, I normally set texreflectscale to 0.9, but if I need more light, I will get more light!
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-01-20 22:57:19 UTC Post #333132
Well, this is how it looks like on my laptop:
User posted image
I can't conveniently take a photo of that, because of obvious reasons, but this is as accurate as I could get.

Otherwise, take a look at this:
User posted image
User posted image
Hmm, maybe I tweaked my laptop's display settings :P
See, I normally increase the contrast, and then add a bit of brightness, when it comes to that. My monitor settings (and in-game) are definitely different than yours, so...

Edit: (11:49pm)
I've noticed 1 thing in particular. TWHL's colour scheme is very bright with little contrast.
Contradictory, my screenshots are somewhat dark. Try viewing the screenshots in full-screen mode, or just zoom in, so your eyes can adjust to the darkness.

I've actually experienced that IRL multiple times =P
I got this idea an hour ago when I got out of my room (and it's night a.t.m.) and it was very dark. I still saw everything.
I went to the bathroom, turned on the lights [...] and then came out, 30 minutes later. I couldn't see anything after switching off the lights!

I stood in the hall for 1 minute, and shortly, I saw the walls again, then the carpet on the floor and so on.
But meh, this probably won't work with this exact scenario =(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-01 19:38:41 UTC Post #333287
User posted image
This is my prefab WiP :)
I need to reduce some clipnodes here, there are around 900 of them.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-01 21:25:45 UTC Post #333288
I'd look at your curves around your wheels. Your curves are going all in the same direction, whereas they should be radially outwards from the centre of the wheel:
User posted image
If you make your faces / planes out of triangles, they'll behave.
Instant Mix Instant MixTitle commitment issues
Posted 7 years ago2017-02-01 22:52:57 UTC Post #333291
For saint pixel... use a modelling program Admer!!, if you can do that with brushes I´m sure you can do a superb moto on Milkshape or Blender!!

Good work!! :)
Posted 7 years ago2017-02-02 06:44:04 UTC Post #333294
How would you move that model if it's supposed to be a "func_vehicle" ?
Posted 7 years ago2017-02-02 08:10:49 UTC Post #333295
Mmmm, I thought that you can target a model to make it move with func_vehicles, I mean, for example: Moto´s targetname: "moto", and in the target field of the func_vehicle you must put "moto". Something similar to breakables and cyclers (counter-strike´s chicken on cs_italy). :) But on that case I remember that it uses also a roundereset entity to make the chicken re-appear. :/
Posted 7 years ago2017-02-02 08:24:35 UTC Post #333297
I tell you a secret, you may can, use zhlt_copymodel ;)
Posted 7 years ago2017-02-02 09:06:57 UTC Post #333298
@abbadon
But my laptop doesn't meet the sys. req. for Blender. I can't get used to Milkshape's controls, too. So, I'll use 3ds Max.
And, hell no, I can't make a better motorbike in a modelling program, because I simply don't have enough experience in the design process.

@Instant Mix
Well, I'll see about that. I could cut out a cylinder, and cut it into sections, and then do the curves :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 10:36:55 UTC Post #333299
I can't get used to Milkshape's controls, too. So, I'll use 3ds Max.
Cool!! :glad: , you can do it savig the file as 3ds or obj, ages ago I have studied the 3ds files for the hgrunt included into the HLSDK v2.3.

3DSMax is 100 times more difficult to use than MS3D, BTW... :roll:

You can import 3DSMax files into MS3D, then compile the model (it´s waaaaaaay basic) and use it as a prop in your maps!. :crowbar:
Posted 7 years ago2017-02-02 16:31:56 UTC Post #333300
Well, when I first started Milkshape, I had no idea how to use it.
3 months later, when I was determined to make a model, I found a tutorial on TWHL, for 3ds Max.

Now, I don't have time to learn the basic controls of other programs because of school :P
3DSMax is 100 times more difficult to use than MS3D, BTW... :roll:
Seriously, do I look like I care? My avatar says it all.

3ds Max is quite superior to Milkshape, but thanks for mentioning the 3ds Max -> Milkshape part =)
Max needs plugins to export and import SMDs, while Milkshape supports it natively. Good idea =D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 20:23:09 UTC Post #333301
Seriously, do I look like I care? My avatar says it all.
Your avatar says that you are near to blow my head off with that rifle just because of saying that Max is harder to learn!!, hahaha!! :pwned:
Max needs plugins to export and import SMDs, while Milkshape supports it natively. Good idea =D
Knew that!!, once upon a time I tried to do something with Max (1998 I think it was) and almost go nuts... :death:
Posted 7 years ago2017-02-02 21:39:20 UTC Post #333302
How could I shoot you from an empty gun?
Even if I could hit you with the stock, I wouldn't, because:
1. It's insanely immoral and useless
2. Respect for the elderly (you're 1 of them)
3. I have no intention to damage/hurt/kill anyone
4. It's a terrible sin in my religion
5. I'd break the law

I don't know, Max just seems so über and epic compared to some stuff. Of course, I'd love to install Blender, but my iGPU doesn't support OpenGL 2.1. I wish Blender was in DirectX 9 or 10.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-02 22:01:09 UTC Post #333303
If you can't run Blender, you'll probably have a hard time running max as well. I don't think there are GPUs, even integrated ones, that support DX9 but not an equivalent version number of OpenGL, unless there's some really weird 'microsoft-only' deals going on.
Notewell NotewellGIASFELFEBREHBER
Posted 7 years ago2017-02-02 22:40:29 UTC Post #333305
Isnt opengl 2.1 like 10 years old? U might just have wrong drivers
Posted 7 years ago2017-02-02 23:12:41 UTC Post #333306
If you can't run Blender, you'll probably have a hard time running max as well. I don't think there are GPUs, even integrated ones, that support DX9 but not an equivalent version number of OpenGL, unless there's some really weird 'microsoft-only' deals going on.
My laptop has an Intel HD Graphics 2XXX and I managed to play Wolfenstein The New Order with it, the game used OpenGL 4.4. I also managed to play Killing Floor 2 but in DirectX 10.1 mode instead of the default DirectX 11. I couldn't play DOOM 2016 (OpenGL 4.3) with it due to a missing OpenGL ARB extension support from my drivers.

Blender 2.76a requires OpenGL 1.4 which was released in 2002 (2 years before HL2). OpenGL 2.1 was released in 2006 so you should be able to run Blender 2.76a and below.

I highly recommend you check for GPU drivers update and I join the same advice of JeffMOD, if you have trouble with the latest version of Blender, you will have a hard time with 3ds Max (even Maya).
Posted 7 years ago2017-02-02 23:29:48 UTC Post #333307
How could I shoot you from an empty gun?
Even with a pan one could be lethal (ask Rapunzel) :walter:
User posted image
Even if I could hit you with the stock, I wouldn't, because:
1. It's insanely immoral and useless
Nothing more truth, I love to live...
2. Respect for the elderly (you're 1 of them)
I don´t agree, I am THE ELDER... :crowbar:
User posted image
3. I have no intention to damage/hurt/kill anyone
I know, only a bunch of targets, I love sharpshooting too :ciggie:
4. It's a terrible sin in my religion
Forget religion, read your own point 1. :roll:
5. I'd break the law
Not if we play a deathmatch game, on that case points 1,2,3,4 and 5 are pointless ;), one day we should do that, man!! :^_^:

Returning to the 3D model´s editor, even if it will look a bit bulky, MS3D is good for begginers and is very easy to learn, and, most important, works on a 17 year old Athlon with 396 MB Ram anda Voodoo3 2000 with 16 MB (yes MB) of GPU RAM... ;)

Oh, and if you are so desperate, I can give it a try, the only thing I can not do is UV map it, not for a lack of will but for a lack of time, UV mapping is the worst part of modelling!!, well, UV mapping and sometimes animating (I hate you Hand of God!!!).
Posted 7 years ago2017-02-03 00:34:40 UTC Post #333310
User posted image
Ok, here you are, if you like it I can send the file to you. ;)

BTW: I have to add the exhaust!!!, silly me!!
User posted image
Done!! ;)
Posted 7 years ago2017-02-03 09:11:30 UTC Post #333311
I'll see what I can do about Blender and Milkshape, and they're probably small, too. I have 3.96 GB left on my only HDD, so it should install those easily.

About Blender, I will find an older version, as with everything I install :)
E.g. I don't have the latest Sony Vegas, but I have Sony Vegas 11 etc.
if you have trouble with the latest version of Blender, you will have a hard time with 3ds Max (even Maya).
I have no problems with 3ds Max 6 and Max 9. As for Max 2017, for example, I doubt it would launch xD
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-03 16:46:51 UTC Post #333318
If I had to go back and choose what my first 3D modelling application was, it would've been blender. The interface was designed by a sadist, but it's much easier to go from blender to 3Ds max than vice versa.
It's also nice to have a free, open source 3d package that you can painlessly upgrade, alter for your own purposes and receive support for indefinitely so long as you upgrade every once in a while. Not so easy with a closed-source, pirated copy of 3DS Max.

In your case, before 3ds max 2010 or so I believe is going to be missing some functionality that's going to make simple 3D operations quite convoluted and frustrating at times. IMO anything after is too bloated even on a good machine, so go with blender.
You have to remember that 3DS Max is not just designed to be a 3D asset creation tool, but a production-level, 3D toolset for professionals in many industries. It's going to have a lot of tools you will never use, along with a lot of bloat.
Crollo CrolloTrollo
Posted 7 years ago2017-02-03 20:30:51 UTC Post #333324
It's going to have a lot of tools you will never use, along with a lot of bloat.
Well, I agree with that. I use maybe 20 or more commands/tools (Bevel, Extrude, Boolean, Connect, Tessellate etc.). But also, never say never =)
I might use 3DS Max once for green screen stuff :D
In your case, before 3ds max 2010 or so I believe is going to be missing some functionality
I'd gladly make use of newer programs, but my darn limited hardware doesn't allow me to.

I'm just partially incompatible with you people because I have bottom-end hardware. Because of that, I'll not fit into certain communities.

People have the latest software, I have the older software. You obviously see the problem there.
People have the latest hardware, I have the old (perhaps among the oldest) hardware. Again, you see the problem.

It will always be like that until I build an actual PC, so please, stop telling me to get newer programs, just stop, because I can't.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-03 22:23:31 UTC Post #333328
It will always be like that until I build an actual PC, so please, stop telling me to get newer programs, just stop, because I can't.
The moto I did to you was made with the Athlon system. Go figure... ;)
Posted 7 years ago2017-02-04 09:18:55 UTC Post #333330
It looks like it was made with Milkshape, which:
"works on a 17 year old Athlon with 396 MB Ram anda Voodoo3 2000 with 16 MB (yes MB) of GPU RAM..."
I had an SVGA card PC once. It couldn't even run 2D games properly. I doubt it's any better even than a Voodoo 2.
The period was between the death of my PC (R.I.P 2009-2014) and the coming of my laptop (2007-still alive).

Then I couldn't play any games whatsoever, but I survived somehow. The period lasted from 10 days to a month, I think. Or was it the period before I bought the new laptop (which was adopted by my brother)? I don't know :P

Even though I got something better than that PC with an SVGA card, it's still not good enough. I'll build an actual PC in summer (hopefully) and then I'll be making big maps, big time! >:D
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-04 09:36:37 UTC Post #333331
I am sure we will wait for it!! :glad:
Posted 7 years ago2017-02-04 19:06:24 UTC Post #333335
I will definitely wait, I have lots of patience :)

When I finish 9th grade, it will be a big breakthrough, so I must celebrate it somehow: by building this thing. (it's adjusted to locally available parts)

As a low-spec bottom-spec gamer, I will not leave elementary school, without having built a PC. I must build that PC before high school! :D
I will name it "Iron Wolf".

Also, my cousins from the USA are coming in summer (after 6 long years :D), so it will be an epic wombo combo for me. The best summer in my life.
Every kid in the village will come to my house and celebrate the new PC. There are only 3 kids other than me here, lol. But with my cousins, there will be 6. With me, that number is 7. Oh screw it, I'll call the entire town nearby to celebrate! Just kidding XD

So, this will be a big thing, perhaps one of the biggest in my life. I can't wait. For now, I'll just study and get good grades :)
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-04 19:47:48 UTC Post #333336
Sorry for the indiscretion, but where are you from?.

Oh, and beware with this...
Oh screw it, I'll call the entire town nearby to celebrate! Just kidding XD
A girl did that kind invitation...

http://www.telegraph.co.uk/news/2016/12/07/12-million-attending-girls-birthday-facebook-invite-mix-up/

Btw: nice machine!, more than enough to play hl and hl2 mods, and for developing games and mods aswell. ;)
Posted 7 years ago2017-02-04 23:30:25 UTC Post #333338
I'm precisely from here:
User posted image
(12am as in midnight, by the way. I edited the photo on my phone, thanks to PicsArt, another great app)

As you can see, my "town" isn't so big. I'll not have many people xD

About my current laptop, I recorded some video footage of me compiling a map and stuff, so I will post it on YouTube. Just to see how terrible my lappy-top is.
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-05 09:35:01 UTC Post #333341
You must live very quiet there! :glad:

I like small places, in fact I am now on a 200 people village. Tomorrow I'll return to my not so big town ;)
Posted 7 years ago2017-02-05 10:21:44 UTC Post #333342
making a wad file for a project cs 1.6 maps :P
User posted image
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-02-05 10:52:40 UTC Post #333344
Te pillé!!, tú eres español!!, jaja. XD

Gotcha!! you're spanish!! XD
Posted 7 years ago2017-02-05 11:08:42 UTC Post #333345
lol, how you know it??
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-02-05 11:12:01 UTC Post #333346
The name of the third photo starting from the top right says it all, man!!, haha! ;)
Posted 7 years ago2017-02-05 11:22:49 UTC Post #333347
gg abbadon
Mr. Cowboy Zombie Mr. Cowboy ZombieSemper fidelis
Posted 7 years ago2017-02-05 11:42:44 UTC Post #333348
'vdk_publicidad', 'vdk_USbandera'.
Yep, that's Spanish :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-05 11:53:53 UTC Post #333349
Haha!! I think we can speak spanish freely here!!, but that pic's name I mentioned could be found only in spain, it is a local expression. ;)
Posted 7 years ago2017-02-05 15:23:55 UTC Post #333352
Stojke and I once spoke BosSerCro in the ShoutBox :3
It's only a matter of time when people start occassionally writing in Russian. And there's been a case of Turkish.
By the way, we're going off-topic :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-05 23:14:27 UTC Post #333356
That´s right, more pics and less foreign languages please!!! LOL!!! :walter:
Posted 7 years ago2017-02-06 12:56:54 UTC Post #333362
Speaking of pictures:
User posted image
Yes, that's a twisted, hollow, error-free thingy I made in 10-20 minutes.

I also noticed individual pixels on my screen:
User posted image
Now I can imagine these PC Master Race people saying:
"OMG, how can you live like that!? This is **!!! I could see those pixels from a mile away! How on Earth are you still alive! I would die with that piece of **! YOU'RE NOT A GAMER AT ALL, FILTHY PEASANT!"

Yeah, that's just how it is :P
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 13:19:00 UTC Post #333363
I must take photos of my pc, it´s a Frankenstein one... BTW, I can´t see what´s wrong with the pixels, in fact, I almost can´t see them :/

I don´t think you´ll find those PC Masters round here, if so, tell them to send to you the second-hand components they don´t like and you will build a good PC for sure... Knowing how those kind of guys work, I´m sure they will send to you a GF 740 because they get tired of it because the new 3500 GTX (don´t know if it exists...yet...) rocks!!.
Posted 7 years ago2017-02-06 13:29:33 UTC Post #333364
If you lived closer I would send you some of my old PC parts... I cleaned out my old computer stuff the other day and I have three working boards with CPUs that nobody wants because they're a few years old :/

Can't bring myself to throw them away, seems a waste. But I have no reason to keep them...
Penguinboy PenguinboyHaha, I died again!
Posted 7 years ago2017-02-06 14:03:10 UTC Post #333365
@abbadon
A GT 740 is good for what I do :D
But not good enough for my future doings, though. That's why I'm going for the RX 460.

But a 3500 GTX? What the hell is that? Unless you meant GTX 1080 (which I'll never have by the way, just never, it's too expensive).

And, you seriously can't see the individual pixels? I can see the black grid between them, especially on the white and green pixels. I'd zoom in more, but my camera isn't a microscope xD
Hey! I actually did that once. I put a microscope on my phone's screen and I saw RGB sub-pixels :D

Now, back on topic:
I'm testing Sven Co-op's capability of huge map support. I'll be making a 8192^3 map, then a 16384^3 map. I hope it compiles XD
My initial map is made out of 2048 triangles, and believe me, the shadows look so cool on it (shadows by terrain).
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 18:36:33 UTC Post #333366
But a 3500 GTX? What the hell is that?
Exageration, plain simple ;), I mean that those guys are capable of buying a 600€ gpu and the next month buy another of 1000€ just because it gets "outdated" (those high end pcs ended in the second hand market).

I did see a extrange amount of lighter greenish pixels surrounding the "2" number, but It can also be a camera backside effect. ;)

Be sure to use vis blockers if not r speeds will skyrocket...
Posted 7 years ago2017-02-06 20:40:09 UTC Post #333368
No, it is NOT a camera effect. It is my monitor. I swear, I can see individual pixels on my monitor, and measure their dimensions.
Look again:
User posted image
Focus on the number 2. Zoom in in your browser if you need. As you can see, it is made out of green dots, on a black grid. Those green dots are the green sub-pixels, and the red and blue ones are turned off :)
Get it? RGB pixels.

After all, the native resolution is 1280x800.
And, umm, how do I use vis-blockers on an open map? I don't understand this outdoor optimization :(
Admer456 Admer456If it ain't broken, don't fox it!
Posted 7 years ago2017-02-06 20:46:44 UTC Post #333369
I saw them the first time, but it looked to me as a bad setting of the monitor instead of a pixel problem, but maybe you´re right and something is starting to fail there. If so, sorry, my old 17 inch monitor started with something similar, a line that covered all the width of the screen with a slight lighter appearance, unnoticeable at first sight, but it appeared when using black backgrounds and such.

For the open range maps, you must take in count that, unless you will make a completely flat ground, outdoor maps have rocks, cliffs, little forest, high grass zones, buildings, etc. Use them as vis blockers ;)
You must be logged in to post a response.