I'm talking about making realistic non-flat ground and rocky walls like deserts in mesas. Here, make a simple short, long and wide brush that will be your ground where you're supposed to walk on then surround it with walls, limit them because we're talking about open environment, then pick a nice sand texture and put it on the brush that is supposed to be the ground and red rock texture that goes on the walls.
You really haven't done much, it just looks too flat... looks really ugly. Luckily, there's the vertex manipulation tool that can help you mold your terrain and any object making it more realistic. Really gives beautiful results.
Here's something I'm working on Looks really nice? It's still WIP, but the world brushes are important on this topic.
Here is how I manipulate them into what you're seeing above.
- Create a ground block then 2 walls one across the other
- Select one wall, clip it horizontally right in the center
- Clip it vertically right in the center, then when it "duplicates", I clip them vertically a few times until they're all cubes even on side facing player.
- Clip each cube diagonally making two triangles on each cube (Most make 4 triangles, but I prefer 2 because manipulating one side still won't give you errors.
- Use the vertex manipulation tool and distort the wall (Idk how to explain this detailed, you can tell from the result in the picture.
- Same goes for the other wall
- As for the ground, really can't explain it lol, sorry, I clip a few squares in it but try not to make it in contact with the walls and do the same thing like I did with the walls except making the ground wavy, duh.
Ugh... for how long was I writing this, dang.