Created 17 years ago2007-12-16 00:58:58 UTC by doodle
"Several areas like that on one level would kill GS."According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine). Not quite the case. In my Quake map, I have quite a few terrain sections and that's not really low-poly terrain. Also, caves made out of tetrahedra.
"According to that, the cliffs by Windawz would kill IdTech 2 (Quake engine)."The whole terrain is actually a huge func_detail. I know that the cliffs will chop eachother because of that, but I was just lazy to tie every cliff to func_detail. I'd also need to set different detail levels for each cliff.
idTech 2 is the Quake engine but it's also Quake 2's engine (but, as Snehk said, it was modified for it).id Tech 1 is Quake, id Tech 2 is Quake 2, id Tech 3 is Quake 3, id Tech 4 is DOOM 3, and id Tech 5 is RAGE. DOOM's engine (as well as Wolfenstein's engine) used for the first two games was never really given a name since it was only licensed out to a select few companies. Some call them id Tech 1, some call them id Tech 0, and others call them id Tech, but they're really just called by the name of the game that used them. The "id Tech" names only came about simply for the convenience of licensing and making the engines sound less specific to one game.
id Tech 1 is QuakeWRONG
"Notice lack of texture blending - engine requires vertex painting for it, so making modelled terrain is not only easier, but also possibly better looking."So idTech 4 doesn't have anything like displacements?