Need Inspiration (Engine Room) Created 7 years ago2017-11-20 20:19:00 UTC by User#6970 User#6970

Created 7 years ago2017-11-20 20:19:00 UTC by User#6970 User#6970

Posted 7 years ago2017-11-20 20:19:00 UTC Post #338122
Hi, I'm working on a map and I need to decorate an engine room.

I'm out of inspiration and don't know what to put in it. Do you have any idea?

I'd like the content to be interactive a little bit. Perhaps with a machine and some gear.

Post screenshot of some random stuff that coulud go in there!

Thanks
Posted 7 years ago2017-11-21 03:23:41 UTC Post #338126
Post a screenshot of what you have so far. We'd need something to work on
Instant Mix Instant MixTitle commitment issues
Posted 7 years ago2017-11-21 04:33:42 UTC Post #338128
Well think about the application.
What are the engines powering? A spaceship? A boat? A giant train?
Perhaps each of those applications will have different engine variants. Nuclear, electric, steam, diesel, gasoline, fission....

An engine room needs an engine, fuel supply, control equipment, maybe maintenance equipment, some sort of cooling system... It needs a power output either via cables (like a generator) flywheel or spinning shaft (rotational/mechanical)

Then you need entrances and exits for personnel, maintenance access areas, regular lighting, emergency lighting, alarm lighting....

Picture the room and it's purpose, then give every detail in the room a purpose.
Tetsu0 Tetsu0Positive Chaos
Posted 7 years ago2017-11-21 20:51:49 UTC Post #338138
First, consider what the room is going to be used for in game. Is this for multiplayer or single player? You should really get your layout done first and make sure it plays OK. You don't want to cram a load of detail in only to find it doesn't play very well in multiplayer. Likewise, for single player you want to make sure that the layout works with the enemies you want to use. Much less fiddling if you get movement and combat sorted first.

After that's sorted, you should consider Tetsu0's post. "Engine room" is actually an incredibly vague description.
monster_urby monster_urbyGoldsourcerer
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