Big enemy health values Created 6 years ago2018-05-01 18:08:33 UTC by Jongmeister Jongmeister

Created 6 years ago2018-05-01 18:08:33 UTC by Jongmeister Jongmeister

Posted 6 years ago2018-05-01 18:08:33 UTC Post #339470
Hello!

I'm currently creating a HL 1 mod and I want to end it with a nice big boss fight. Problem is that the bigger enemies (apache, bigmomma) all die with one hit by a rocket or MP5 grenade.

That's not how they supposed to behave and that's not how they behaved in Half Life. Am I doing something wrong, is the game broken? What's going on?
Posted 6 years ago2018-05-01 18:55:27 UTC Post #339471
In case with apache, you probably have your difficulty set to Easy so it dies so easily. Try using the following combination of console commands to change the difficulty while playing a custom map:
Skill * (* - The level of difficlty - 1(easy), 2(normal) or 3(hard));
autosave;
load autosave;

For bigmomma you have to manually create a grid of info_bigmomma entities which are basically info_nodes. But this entity has a parameter where you can specify a value which the bigmomma's health will be set to when the monster reaches the entity. Info_bigmomma also has some other parameters which you should try tinkering with if you want to set up a good fight.
Posted 6 years ago2018-05-01 19:08:31 UTC Post #339472
It is as how they behaved in half life. You prolly want to copy skill.cfg from the valve folder into you mod's folder and open that file in notepad. This file contains the HP and attack damage of almost every enemy in the game.
Posted 6 years ago2018-05-01 19:24:13 UTC Post #339473
The Gonarch (bigmomma) fight is heavily scripted so that her healthpool appears larger.

Apache will behave exactly as it does in Half-Life. It only takes one RPG on the Easy difficulty setting to take it down. Something I usually adjust in my mods skill.cfg
monster_urby monster_urbyGoldsourcerer
Posted 6 years ago2018-05-01 20:18:30 UTC Post #339474
Yeah, so the apache takes 1 hit on easy, 2 on normal and 3 on hard.
I've got Gonarch to run around, but she doesn't seem to take damage, do you have to kill her via a trigger?

I'll take a look at the skill.cfg file.
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