Talking about the colormap hack...
Last year or so I went over the stock viewmodels, re UV-mapped them and made a modified HEV-suit texture variant for the colormap hack so all of the HEV suit is colorable via the Multiplayer Settings
.mdl files and sources for use in Steam Half-LifeWON Half-Life doesn't apply the playermodel colormap to the viewmodel, this can easily be changed, however by adding
pev->colormap = m_pPlayer->pev->colormap;
before the return call in
CBasePlayerWeapon :: DefaultDeploy
of weapons.cpp and compiling yourself a new server dll/so.
Note that the animation order for the glock is different because this was made for my modified WON installation... so you'd have to recompile the Glock with the right animation order. Anyway it was a pain in the ass to get satisfying results when it came to the paletting of the skin so hopefully releasing this now will help anyone who wants to get into the whole colorable viewmodel business