Is it posibble to change the lights of a compiled bsp file. Created 6 years ago2018-09-11 12:46:49 UTC by hfc hfc

Created 6 years ago2018-09-11 12:46:49 UTC by hfc hfc

Posted 6 years ago2018-09-11 12:46:49 UTC Post #340845
i want to change lights of a compiled goldsrc bsp file.
is it posible?
i dragged a bsp file over the hlrad.exe and gave me this error,
im not expert compiler so i couldnt fix wad error :)

hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)

BEGIN hlrad

Command line: "C:\Half-Life Modlama\radiosity\hlrad_x64.exe" "C:\Half-Life Modlama\radiosity\de_dust2.bsp"
Arguments: "C:\Half-Life Modlama\radiosity\de_dust2.bsp"

Current hlrad Settings
Name | Setting | Default
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Normal ] [ Normal ]

fast rad [ off ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
light limit threshold[ 188.000 ] [ 188.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global texlight gap [ 0.000 ] [ 0.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light [ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
blur size [ 1.500 ] [ 1.500 ]
no emitter range [ off ] [ off ]
wall bleeding fix [ on ] [ on ]

Load Textures:
Warning: Couldn't open C:\Half-Life Modlama\radiosity\de_dust2.wa_
Opening wad files from directories:
Warning: No wad directories have been set.
Error: Could not locate wad file halflife.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the file '<mapname>.wa_' exists. This is a file generated by hlcsg and you should not delete it. If you have to run hlrad without this file, use '-waddir' to specify folders where hlrad can find all the wad files.

Error: Could not locate wad file decals.wad
Error: Could not locate wad file cs_dust.wad

END hlrad
Posted 6 years ago2018-09-11 13:17:49 UTC Post #340847
hfc said:Howto Fix: Make sure the file '<mapname>.wa_' exists. This is a file generated by hlcsg and you should not delete it. If you have to run hlrad without this file, use '-waddir' to specify folders where hlrad can find all the wad files.
Maybe this part is of interest?
Dr. Orange Dr. OrangeSource good.
Posted 6 years ago2018-09-11 13:29:44 UTC Post #340848
yes but i dont know how to use this command. wad files are in the same folder with bsp file. but i cant manage hlrad to see wads.
Posted 6 years ago2018-09-11 13:56:36 UTC Post #340849
hfc said:wad files are in the same folder with bsp file. but i cant manage hlrad to see wads.
That's what the -waddir command is for. I haven't used it myself, but I'm guessing you simply add "-waddir <path>" to your command line options when running hlrad.exe, with <path> being the directory path to the directory where your WADs are.
Dr. Orange Dr. OrangeSource good.
Posted 6 years ago2018-09-11 17:18:33 UTC Post #340852
I managed to recompile dod_flash after changing the lights but other maps did not seem to work, could be just they needed wad paths.

https://www.17buddies.rocks/17b2/View/Map/89520/dod_flash_dusk.html

Theres also darkulator that can change the lights.
http://hpb-bot.bots-united.com/darkulator.html
Posted 6 years ago2018-09-11 19:39:58 UTC Post #340853
darkulator is what i need :)
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