teleporting func_train Created 20 years ago2004-06-17 13:20:57 UTC by niellennium niellennium

Created 20 years ago2004-06-17 13:20:57 UTC by niellennium niellennium

Posted 20 years ago2004-06-17 13:20:57 UTC Post #34305
Hi folks -
Is it possible to "teleport" a func_train entity between, say, path_corners ? I want a train entity to start in one room of my map, and then suddenly appear in another room. Then in the next room, it will again get triggered to follow a path_corner layout. I'm using Spirit, and I juss love it, maybe Spirit has some weird Locus/scripted_trainsequence that could be used for this....?? :
Posted 20 years ago2004-06-17 13:30:41 UTC Post #34307
well "Move to: Instantaneously" would work, that doesnt work with brushes though.

Maybe putting the speed between 2 pathcorners to 999999 would do the trick?
Posted 20 years ago2004-06-17 13:47:23 UTC Post #34316
No, you can set a flag on the path_corner that the func_train has to teleport to. It's the 'Teleporter' flag. Instead of moving to it it will instantaneously appear at that path_corner.

For more info on path_corners and their abilities:
http://collective.valve-erc.com/index.php?ent=path_corner
Posted 20 years ago2004-06-17 13:51:47 UTC Post #34318
Nope - that sometimes kills the player and or makes the train go and leaves the player :zonked:
Posted 20 years ago2004-06-17 14:09:23 UTC Post #34323
The path_corner 'teleporter' flag works exactly as Captain P predicted. I wouldn't know if there might be some problem regarding the 'player death/not teleporting' remark, but seen that my 'train' isn't actually carrying any personel, it doesn't really matter. Thanx dudes :D
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