env_render not working Created 4 years ago2020-07-02 19:46:08 UTC by seedee seedee

Created 4 years ago2020-07-02 19:46:08 UTC by seedee seedee

Posted 4 years ago2020-07-02 19:46:08 UTC Post #344492
Basically, I want a bunch of sprites to show up when the bomb goes off. I have a trigger_multiple which targets an env_render (renderamt 0) at round start to target a bunch of env_sprites. Then theres a func_bomb_target targets a multi_manager. the multi_manager targets breakables, lights and another env_render (renderamt 255). the env_render targets the sprites. the sprites do not show up when the bomb goes off

Here's a test map: https://cdn.discordapp.com/attachments/506104364117786634/727722778827948042/bombspriteissue.jmf
Posted 4 years ago2020-07-03 00:18:46 UTC Post #344493
why not just trigger the sprites themselves
Jessie JessieTrans Rights <3
Posted 4 years ago2020-07-03 00:59:01 UTC Post #344494
Didn't know you could do that, thanks
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