So I created this map with a rather complex puzzle. You need to turn three valves all in different places and push a button in another room somewhere in order to open a door. It compiles fine but whenever I try to load the map using the console after launching my mod it fails and prints this error:
GAME SKILL LEVEL:1
Last 32 messages parsed.
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
0 0000 svc_bad
BAD: -1:svc_bad
Wrote erroneous message to buffer.dat
Host_Error: backwards mins/maxs
After some quick research I discovered the cause behind this error is kind of ambiguous apparently. It's speculated to be caused by entity overload whereby there are too many entities calling on each other in the map. So I recompiled the map with almost zero entities and even recreated a basic version of the puzzle in another map. The map still wouldn't load and the recreation worked perfectly so it can't be an entity problem.
Posting here is usually a last a resort so yeah I'm pretty stuck right now. I like what I've done with the map and I'm not keen on starting over. Thanks in advance for anything you can tell me.