I am building a vending machine for a part of a map and I have the machine build and all. But there are a few problems. These are the entity settings:
func_breakable front panel (vend1_front_break):
Target on break: vend1_relay_shooter
env_shooter (vend1_relay_shooter):
blah-di-blah blah shooter settings
trigger_relay (vend1_relay_shooter):
killtarget: vend_1_bev
Now, the beverages and buttons are fine. But, when I break the glass, the env_shooter and trigger_relay dont work, leaving the beverage still spawning. Any ideas what is wrong?