I need severe help with a model Created 1 year ago2023-03-05 02:02:26 UTC by jamie jamie

Created 1 year ago2023-03-05 02:02:26 UTC by jamie jamie

Posted 1 year ago2023-03-05 02:02:26 UTC Post #347376
I wanted to port the v_shotgun from L4D2 with Nick´s hands, so i extract the goddamn models from the game, and organize the things like this:

Image

Both the materials and models folders contain the original unconverted ripped files (as a back up in case i screw up anything, wich happens really often, and i think i also screwed up right now). The Export folders contain the extracted raw models, and the textures and the converted to GoldSrc .smd files. And the ShotgunExport folder contains the main converted files to compile.
I setted up everything following this tutorial . But it comes up with this error:

Image

No problem, i just have to reduce the polys in MS3D. But i cant, since if i reduce them the whole skeleton disappears and it would be extremely painful to have to re-rig everything, and i aint no masochist.
Sooo, i look up on 303 Tutorials and find out that i can split the model into different .smd files to save resources and compile everything, skipping the whole reducing polys process. After 1 hour, i finish up splitting the heck outta them, and export these files:

image

So now i have to just update the QC (made a copy and im using that one, the og file is a backup for you know what) and compile! :)

You gotta be fucking kidding me

"Alright, there might be a typo that my clumsiness may have created".

There.
Is.
No.
Friggin.
Typo.

So i instead open crowbar and decide to compile it there:

"Im tired, boss"

"Well, studiomdl might be out of date".
I perform a quick googling action and hop into 303 Tutorials. Then, following this tutorial i download SC Studiomdl.exe and compile the model again. Guess what?

Same shit.

While i was writing this it ocurred me that i may have included a source file by accident, so i look up again and find this tutorial. I delete the _layer and _corrective animations, thinking that it would be the source of all the problems. It doesnt fucking work. Im not even gonna bother on posting another picture, since its the same error as above.

Here is my QC file:
`$modelname "v_shotgun.mdl"
$cd ".\"
$cdtexture ".\"
$scale 1.0

$cliptotextures

$bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
$eyeposition 0.000000 0.000000 0.000000

$body "arms1" "v_arms_gambler_l"

$body "arms2" "v_arms_gambler_r"

$body "shooty1" "pumpshotgun1_ref"

$body "shooty2" "pumpshotgun2_ref"

$sequence "a_idle_1" "a_idle_1" fps 30
$sequence "a_run" "a_run" fps 30
$sequence "deploy" "deploy" fps 30
$sequence "fire" "fire" fps 30
$sequence "helping_hand_extend" "helping_hand_extend" fps 30
$sequence "helping_hand_loop" "helping_hand_loop" fps 30
$sequence "helping_hand_retract" "helping_hand_retract" fps 30
$sequence "idle_raw" "idle_raw" fps 30
$sequence "item_extend" "item_extend" fps 30
$sequence "item_loop" "item_loop" fps 30
$sequence "item_retract" "item_retract" fps 30
$sequence "look_down" "look_down" fps 30
$sequence "look_mid" "look_mid" fps 30
$sequence "look_up" "look_up" fps 30
$sequence "melee" "melee" fps 30
$sequence "reload" "reload" fps 30
$sequence "reload_end" "reload_end" fps 30
$sequence "reload_loop" "reload_loop" fps 30`

This was supossed to be a productive weekend, but i ended up stuck editing one single model. Im gonna lose it.
I explained the whole story because i may have fucked up somewhere without realizing.
Posted 1 year ago2023-03-07 13:01:52 UTC Post #347377
you have a ` before $modelname "v_shotgun.mdl", that might've caused studiomdl to freak out like that
Posted 1 year ago2023-03-08 01:33:32 UTC Post #347378
That is for formatting stuff in TWHL to insert code, guess i screwed up again
You must be logged in to post a response.