Hey, im making a MMOD Blue shift but there are problems with the vest and helmet Created 7 months ago2023-09-07 19:32:28 UTC by Captain Λlpha Captain Λlpha

Created 7 months ago2023-09-07 19:32:28 UTC by Captain Λlpha Captain Λlpha

Posted 7 months ago2023-09-07 19:32:28 UTC Post #347840
I cant find the helmet or the vest!!! , i even added a code in the HL1MMod.fgd that says:

//Half-Life: Blue Shift Special Entities

@PointClass iconsprite("sprites/env_warpball.spr") base(Targetname, Target) size(-32 -32 -32, 32 32 32) color(0 255 0) = env_warpball : "Warp In Ball"
[
spawnflags(flags) =
[
1: "Remove On fire" : 0
2: "Kill Center" : 0
]
radius(string) : "Beam Radius" : "256"
warp_target(string) : "Warp Target" : ""
]

@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx, RenderFields) = item_helmet : "Barney Helmet"
[
sequence(choices) : "Orientation" : 0 =
[
0 : "Vertical"
1 : "Horizontal"
2 : "Horizontal (Upside Down)"
]
]

@PointClass size(-16 -16 0, 16 16 36) base(Weapon, Targetx, RenderFields) = item_armorvest : "Barney Vest"
[
sequence(choices) : "Orientation" : 0 =
[
0 : "Upright"
1 : "Laying On Back"
2 : "Laying On Front"
3: "Upright Leaning"
]
]

@PointClass base(Monster, TalkMonster) size(-16 -16 0, 16 16 72) = monster_rosenberg : "Dr. Rosenberg"
[
body(Choices) : "Body" : 3 =
[
-1 : "Random"
0 : "Glasses"
1 : "Einstein"
2 : "Luther"
3 : "Dr. Rosenberg"
]
]

Any ideas how i can fix this and add the vest and the helmet and these other things to ???
Captain Λlpha Captain ΛlphaHalf of my life has been hard
Posted 7 months ago2023-09-07 20:39:28 UTC Post #347841
I'm not familiar with MMOD, but it looks like it doesn't support Opposing Force and Blue Shift-specific entities.

The only effect of adding these entity definitions to your .fgd file is that your level editor now lets you place these entities in a map. But that is of no use if the game or mod that you're mapping for doesn't support these entities - it will just ignore them, or maybe throw an error.
Posted 7 months ago2023-09-08 11:01:53 UTC Post #347843
damn thats real sad
Captain Λlpha Captain ΛlphaHalf of my life has been hard
Posted 7 months ago2023-09-11 05:38:47 UTC Post #347851
I don't know if this is helpful, but the vest and helmet are just modified battery entities...
CaptainQuirk26 CaptainQuirk26Lord Fruglmeister, El Dorito, etc.
Posted 7 months ago2023-09-11 13:34:24 UTC Post #347852
thats actually cool to know bout it is helpful
Captain Λlpha Captain ΛlphaHalf of my life has been hard
Posted 7 months ago2023-09-19 02:45:26 UTC Post #347863
You could simply edit the model and add bodygroups, then you modify the FGD to add the variations.
You must be logged in to post a response.