HLRAD Error Created 8 months ago2024-02-24 16:21:43 UTC by RoboRufus7 RoboRufus7

Created 8 months ago2024-02-24 16:21:43 UTC by RoboRufus7 RoboRufus7

Posted 8 months ago2024-02-24 16:21:44 UTC Post #348615
i am new to mapping, (J.A.C.K) and My map is stuck in fulbright no mater what i do. here is the log:

** Executing...
** Command: Change Directory
** Parameters: c:/program files (x86)/steam/steamapps/common/Half-Life/valve

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlcsg.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlcsg v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlcsg -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlcsg.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low -wadautodetect
Entering C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
(0.01 seconds)
CSGBrush:
(0.32 seconds)

added 2 additional animating textures.
Using Wadfile: /program files (x86)/steam/steamapps/common/Half-Life/valve/halflife.wad
- Contains 10 used textures, 100.00 percent of map (3116 textures in wad)

Wad files required to run the map: "halflife.wad;"
Texture usage is at 0.14 mb (of 32.00 mb MAX)
0.46 seconds elapsed

----- END hlcsg -----

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlbsp.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlbsp v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlbsp -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlbsp.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low -chart

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]

SolidBSP [hull 0] 202 (0.10 seconds)
Warning: === LEAK in hull 0 ===
Entity light_environment @ ( 832,-320,-573)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 224 (0.03 seconds)
SolidBSP [hull 2] 226 (0.02 seconds)
SolidBSP [hull 3] 221 (0.03 seconds)
Reduced 269 clipnodes to 268
Reduced 97 texinfos to 82
Reduced 10 texdatas to 10 (444 bytes to 444)
Reduced 748 planes to 229
FixBrinks:
Increased 268 clipnodes to 268.

Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 5/512 320/32768 ( 1.0%)
planes 229/32768 4580/655360 ( 0.7%)
vertexes 710/65535 8520/786420 ( 1.1%)
nodes 225/32767 5400/786408 ( 0.7%)
texinfos 82/32767 3280/1310680 ( 0.3%)
faces 501/65535 10020/1310700 ( 0.8%)
  • worldfaces 489/32768 0/0 ( 1.5%)
clipnodes 268/32767 2144/262136 ( 0.8%)
leaves 153/32760 4284/917280 ( 0.5%)
  • worldleaves 128/8192 0/0 ( 1.6%)
marksurfaces 597/65535 1194/131070 ( 0.9%)
surfedges 2460/512000 9840/2048000 ( 0.5%)
edges 1231/256000 4924/1024000 ( 0.5%)
texdata [variable] 444/33554432 ( 0.0%)
lightdata [variable] 0/50331648 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 2712/2097152 ( 0.1%)
  • AllocBlock 2/64 0/0 ( 3.1%)
10 textures referenced

Total BSP file data space used: 57662 bytes

Wad files required to run the map: "halflife.wad;"
0.56 seconds elapsed

----- END hlbsp -----

** Executing...
** Command: C:/Program Files/J.A.C.K./halflife/hlvis.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlvis v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlvis -----
Command line: "C:/Program Files/J.A.C.K./halflife/hlvis.exe" "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.log for the cause.
----- END hlvis -----

** Executing...
** Command: C:/QTR_LIFE/tools/hlrad_x64.exe
** Parameters: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
hlrad v3.4 VL34 64-bit (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (vluzacn@163.com)
----- BEGIN hlrad -----
Command line: C:/QTR_LIFE/tools/hlrad_x64.exe "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3"
Arguments: "C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3" -low
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.log for the cause.
----- END hlrad -----

** Executing...
** Command: Change Directory
** Parameters: C:/program files (x86)/steam/steamapps/common/Half-Life

** Executing...
** Command: c:/program files (x86)/steam/steamapps/common/Half-Life/hl.exe
** Parameters: -console -dev +map Q3

thank you
Posted 8 months ago2024-02-24 16:53:09 UTC Post #348616
Hey and welcome!

Compile logs are for the most part humanly readable and will contain a lot of useful information about the compilation process.
Near the end of the log you have the message:
There was a problem compiling the map.
Check the file C:\Program Files (x86)\Steam\steamapps\common\Half-Life\valve\maps\Q3.log for the cause.
which means you had one or more problems in the map which will be described further up in the log.

The quickest way to find problems in the log is to open it in a text editor and search for "error" (serious problems preventing compilation) and then for "warning" (less serious problems that doesn't prevent compilation but can cause issues in the compiled map).
The messages you find tend to be very self-explanatory and often tell you how to fix them. In other cases when it's more unclear you can look up the error message at Tommy14's compile error page.

In your case you'll find the warning message: "Warning: === LEAK in hull 0 ==="
That means there's a leak in your map and you can use this guide to find and fix it: Tutorial: How to fix those leaks
As for why the map turns out fullbright when there's a leak, it's because leaks prevents VIS and RAD from running, and RAD is the compile tool that generates lightmaps. Without lightmaps, the map becomes fullbright.
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