I was wondering if anyone has ever had an issue like this:
I have a day of defeat map I'm working on were in different areas of the map I have low gravity.
I've been working on the map all year different versions and the gravity at these locations always stay as I set them.
On this version I decided that a character in the map will cause you harm if you shoot it.
So I put a hurt over the room, put a func_button around the character set to trigger the hurt.
All looked good play tested and seems to work fine but after a time suddenly all the low gravity spots are back to normal levels.
Rebuilt all in this version I had worked on a few times but still after a while playing the low gravity areas would revert back to normal gravity.
So I left all changes this time but removed the hurt and button triggers and every things ok again.
How in the world is one related to the other and how would it only over some time effect the other?