trigger_gravity Last edited 1 year ago2022-09-13 13:32:16 UTC

trigger_gravity - Brush Entity

This entity sets the effect of gravity for any player that touches it. It acts as a multiplier for sv_gravity.

Attributes

Flags

Notes

Gravity Test
Gravity Lift Example

4 Comments

Commented 6 years ago2017-11-22 22:53:39 UTC Comment #101108
The entity is NOT toggleable even when using a master.
Commented 1 year ago2022-04-25 17:38:58 UTC Comment #104350
Apparently, 0.6 is the gravity setting for the Xen levels in Half-Life.
Commented 1 year ago2022-09-06 14:15:18 UTC Comment #104751
updated (gravity) def values
source:
Valve's hlsdk repository halflife/engine/progdefs.h line 110
Valve's hlsdk repository halflife/dlls/triggers.cpp line 2072

apparently the only useful attribute is Gravity
Commented 4 months ago2023-12-24 00:46:29 UTC Comment #105782
That cliphull# trick is neat, and i think should apply just as well to all brush triggers.

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