"Bip01 Spine2" has "ROOT", previously was "ROOT" HELP NEEDED! Created 4 months ago2024-08-14 14:23:42 UTC by modmodder modmodder

Created 4 months ago2024-08-14 14:23:42 UTC by modmodder modmodder

Posted 4 months ago2024-08-14 14:23:42 UTC Post #349049
im trying to port over some decay anims from an LD model to another LD model, i needed to rename the bones and now i keep getting this error, and there is WAY too many .SMD files to rename the bones manually. Any help should be appreciated. Thank you!
Posted 4 months ago2024-08-18 09:12:52 UTC Post #349056
Note: I'm not a modeller or an animator, but I get by with what I know.

Don't rename the bones. That's going to mess with all the references in your models .qc file and yeah, it's going to require all the other animations to be redone.
monster_urby monster_urbyGoldsourcerer
Posted 4 months ago2024-08-18 18:20:48 UTC Post #349057
thank you monster_urby, but then how would i port over the decay anims? there isnt really many other ways besides renaming the bones or pain-stakingly recreating the animations by myself. if there is a more easy way to do this, please do let me know, thanks for the response though.
Posted 3 months ago2024-08-18 21:42:53 UTC Post #349061
Well, rigging the model with the old skeleton would be your way to go.
Posted 3 months ago2024-08-18 22:38:09 UTC Post #349062
well, theres too many .SMD files for me to do that, and plus, then it would mess up the other animations i think.
let me know if im wrong
Posted 3 months ago2024-08-19 20:45:14 UTC Post #349068
Yeah, i don't think you got me. Just grab the original Decay model, and use the reference's skeleton to rig your other mesh. (Example: "v_colette" skeleton + v_barney hands).
Posted 3 months ago2024-08-20 15:02:56 UTC Post #349069
Can you give more specifics. What is it that you're trying to port to which model?
monster_urby monster_urbyGoldsourcerer
Posted 3 months ago2024-08-20 18:52:33 UTC Post #349070
half life decay LD pack barney to HARD-LIFE barney
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