So, we got 2025 nearing up, and another year worth of rewriting a mod from scratch, probably using Xash3D again, except this time avoiding to break it but still trying to crank it up because I have no other excuse to say that both it and the steam retail are "good, but not enough", and not writing a client-side particle system (kinda like mmod) to do with the limits of using way too many messages just for a few sprites on the screens, because I'm probably the only psychic in the HL community to try and cramp as much stuff in a mod as humanly possible, so someone please leave a message on how I should not modify Xash3D's to not break compatibility, blah blah blah, and how I should spend 2 extra years making retail mod improvements so everyone else can be happy and I can lose my remaining patience on GoldSrc, and admit that a shetpost-like mod doesn't deserve this amount of love and attention and I should get to stuff that is probably more important and whatever else.
Thank you.