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The Whole Half-Life
Level design resources for GoldSource, Source, and beyond
Featured map:
dm_poisongarden
by
Rimrook
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Escalator
Created
21 years ago
2003-10-30 03:11:24 UTC
by
Blak`Hawk
Forums
HL Engine Discussion
View Thread
Created
21 years ago
2003-10-30 03:11:24 UTC
by
Blak`Hawk
Blak`Hawk
Posted
21 years ago
2003-10-30 03:11:24 UTC
Post #3606
can an escalator be made in cs? how?
Blak`Hawk
Seventh-Monkey
Posted
21 years ago
2003-10-30 03:28:44 UTC
Post #3608
Well, you
could
do it yourself. Or you could use a prefab. Search on
Google
.
Seventh-Monkey
Pretty nifty
Blak`Hawk
Posted
21 years ago
2003-10-30 04:29:16 UTC
Post #3613
arent there any tuts on them as yet?
Blak`Hawk
Jobabob
Posted
21 years ago
2003-10-30 05:04:36 UTC
Post #3617
I'd keep it static else it'll either crush people or go wrong quite a lot. It would also increase r_speeds really badly.
Jobabob
NinjaGrinch
Posted
21 years ago
2003-10-30 23:16:02 UTC
Post #3707
How about a func_conveyor with an animating texture?
NinjaGrinch
NinjaGrinch
Posted
21 years ago
2003-10-30 23:59:39 UTC
Post #3709
...or a scroll texture
NinjaGrinch
Seventh-Monkey
Posted
21 years ago
2003-10-31 05:46:24 UTC
Post #3710
Anyway, yes, you can do escalators - look in the "Problem Maps" section at this very moment - an excellent one from Cpl.1nsane and SlayerA
Seventh-Monkey
Pretty nifty
ministeve
Posted
21 years ago
2003-11-01 11:33:50 UTC
Post #3798
blak hawk u shouldve kept ur things simple. the path tracks had wierd names and jumped from about 10 to 450 then to 90!
ministeve
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